* Add inverted property to ASTableNode
* Add inverted property to ASCollectionNode
* Add example
* De-inform data controller and use different CATransform3D
* Add logic to pending state
* Add accessor for inverted property
* Add tests for baseline alignments
* Merge baseline alignment algorithm to the main stack algorithm
- Baseline alignment is now part of the main stack algorithm.
- ASStackBaselinePositionedLayout is no longer needed and removed.
* All snapshot test cases of ASStackLayoutSpec are passing now
* Remove baselineRelativeArrangement
* Remove TODO
* Minor fixes in cross size determination step
* Add nullability declarations in ASDisplayNodeInternal.h
Fixes#2701
* Use NS_ASSUME_NONNULL macros in ASDisplayNodeInternal.h
It reduce visual clutter and keep file in line with most other header
files.
* [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own.
This also moves the @package definition of the instance variable to +FrameworkPrivate instead of Internal.h,
because Internal.h should ideally not be used outside of the ASDisplayNode file setup. This has greatly reduced
the number of imports of Internal.h.
* [ASDisplayNode] Add ASDisplayNode+FrameworkSubclasses.h to share __instanceLock__ definition.
* Improve handling of rasterize node interface states and testing
* Fix harder
* Finish fixes and move rasterization flag into beta header
* Re-enable rasterization in ASDKgram
* Re-enable working test
* Only do it in debug
* Replace fetch data with preload terminology
- Deprecate `-fetchData` and `-clearFetchedData` in favor of `-preload` and `-clearPreloadedData`
- Move `-setNeedsPreload`, `-recursivelyPreload` and `-recursivelyClearPreloadedData` to ASDisplayNode+FrameworkPrivate.h
- Update internal implementation, comments and tests
* Folllow up on #2642:
- Remove -preload and -clearPreloadedData in favor of -didEnterPreloadState and -didExitPreloadState.
- -didEnterPreloadState and -didExitPreloadState call the deprecated -fetchData and -clearFetchedData methods if they are overriden.
* Missed one in a test
* Get rid of behavior change for now.
* Revert more behavior changes, fix tests.
* Don't need these anymore.
* Test & tweak batch fetching implementation
* Tighten the test
* Stop batch fetching at the end of range controller pass
* Clean up the test
* Still check for batch fetching after each frame when scrolling
* Ensure batch fetching happens for empty collection/table
Be more aggressive with main thread punting
Trampoline setting the dataSource/delegate onto the main thread
Short-circuit the supplementary nodes method if no data source
Don't rely on assertions
Mark variable unused to fix release builds
Handle ASCollectionNode/ASTableNode deallocation better
Add some comments about new macro
* Initial ASLayoutSpecPlayground commit
* Initial exploratory stab at the main challenge of the app - visualizing ASLayoutSpecs
* Halfway through moving debug features out of ASDK framework files and into debug files. Project builds.
* [ASLayoutSpecPlayground] Created new Inspector node, cleaning up internal implementation to start formalizing support for layout spec visualization.
* Workaround for ensuring creation of visualizerNode for ALL layoutspecs
* continued development
* Layout Inspector Work in Progress
* Resizing the playground works in the shrink direction, not for grow.
* added new ASLayoutableInspectorNode features
* Cleaned up examples code.
* Cleaning up code.
* more code cleanup
* [ASLayoutableInspector] Transition to an ASTableNode-based architecture to support larger numbers of buttons / customizable types.
* [ASLayoutableInspector] Support different layoutable property types to set up buttons that can edit all of them.
* Huy debugging
* Refactored layout inspector code for extensibility.
* Properly lock layoutableContextMap
* Fix context handling in ASDisplayNode:measureWithSizeRange
* Fix ASLayoutSpecPlayground:ViewController:toggleVisualization
* added slider to InspectorCell
* [ASLayoutSpecPlayground] Improvements to propagation of visualize mode, resize handle, minor cleanup.
* Fix to ASEnvironment
* [ASLayoutSpecPlayground] Fix a few minor issues from the merge with latest master.
* Implement layout spec cache
* add pager ndoe
* add more examples
* add more layout examples
* [ASLayoutPlayground] Fix merge issues
* [ASLayoutPlayground] Fix up the example project from the 2.0 API changes.
* [ASLayoutPlayground] Some fixes (#2411)
* [ASLayoutPlayground]: Some fixes
* Fixed crash when tapping descender.
* Fixed setting the item to inspect.
* Fixed button states in inspector node.
* Added sliders for spacingBefore, spacingAfter, ascender.
* [ASLayoutSpecPlayground] Deselect the buttons when editing is over.
* [ASLayoutSpecPlayground] Changed flexGrow/Shrink's values from YES/NO to 1.0/0.0
* [Project] Create new Debug/ directory for advanced tools dedicated to debugging.
* [LayoutSpecPlayground] Rename project without AS in title, to be consistent with LayoutSpecExamples.
* [Bulid] Fix Xcode project to use new Debug subdirectory / group.
* [Bulid] Fix a small merge error.
* [Build] Fix build issue for Framework target.
* [Bulid] Fix podspec to expose InspectorNode header; Remove old-cocoapods emojis from ASDKgram :)
* Move aside ASLayoutSpecPlayground-Swift to match master
* [LayoutSpecPlayground] Cleanup implementation in several files, xcodeproj, etc.
* [ASControlNode] Add comment for new assertion, to be enabled in a separate diff.
- Introduce thread-safe ASEventLog
- ASCollectionNode and ASTableNode share their event log with their ASDataController. The controller uses it to log change set submitting and finishing events.
- ASCollectionNode and ASTableNode print their data source and delegate in their debug description.
* Deprecations should be re-enabled. If there are specific deprecations we'd like to hold off on, we should address those specifically.
* Fix decleration
* Move select to undeprecated
* Fix deprecations
* Initial commit for ASStackLayoutSpec improvements
* Remove the lock in ASStackLayoutSpec and make the ASStackLayoutSpecStyle const
I think we don't need lock here as the style already has a lock while we set the value
* Add ASStackLayoutSpecItem that replaces layout specific items
* Prevent baseline pass if not needed
* Update comments
* added control node test
* fix tests
* target action pair
* go back to class
* move ASControlTargetAction to Private
* added ASControlTarget to cimpole sources
* add ASControlTargetAction to framework target as well
* init local variables with nil
* removed comment with private Apple class name
* isEqual implementation for ASControlTargetAction
* eliminate retain cycle
* use ASControlTargetAction isEqual
* change to NSMutableOrderedSet
* Use OrderedSet and isEqual
* Use that NSMutableOrderedSet stored the same object only once
* Moving back to NSMutableArray
* minor improvements