* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.
More using
* More cases
Right now when an image node enters preload state, we kick off an image request with the default priority. Then when it enters display state, we change the priority to "imminent" which is mapped to the default priority as well. This means that requests from preload and display nodes have the same priority and are put to the same pool. The right behavior would be that preload requests should have a lower priority from the beginning.
Another problem is that, due to the execution order of -didEnter(Preload|Display|Visible)State calls, a node may kick off a low priority request when it enters preload state even though it knows that it's also visible. By the time -didEnterVisibleState is called, the low priority request may have already been consumed and the download/data task won't pick up the new higher priority, or some work needs to be done to move it to another queue. A better behavior would be to always use the current interface state to determine the priority. This means that visible nodes will kick off high priority requests as soon as -didEnterPreloadState is called.
The last (and smaller) issue is that a node marks its request as preload/low priority as soon as it exits visible state. I'd argue that this is too agressive. It may be reasonble for nodes in the trailing direction. Even so, we already handle this case by (almost always) have smaller trailing buffers. So this diff makes sure that nodes that exited visible state will have imminent/default priority if they remain in the display range.
All of these new behaviors are wrapped in an experiment and will be tested carefully before being rolled out.
* Add imports
* Fix build failure
* Encapsulate common logics into methods
* Address comments
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Make display node, layout spec, and style conform to NSLocking so that users/subclasses can access their locks
* Update the changelog
* Align slashes
* Put it back, when we're in ASDisplayNode
* Go a little further
* Put back the changes I didn't mean to commit
* Kick the CI
* Fix yoga build
* Put back non-locking change
* Address comments from Scott
* [tvOS] Fixes errors when building against tvOS SDK
* Update CHANGELOG.md
* [tvOS] Fixes implicit conversion between UIViewAnimationCurve +
UIViewAnimationOptions
* Enable tvOS deployment target in Texture.podspec (for CI)
* [ASMultiplexImageNode] Fixes typo
* [tvOS] Fixes warnings related to @available guards in Xcode 9
[ASMultiplexImageNode] Enables support for Photos framework on tvOS 10+
[ASMultiplexImageNode] Fixes comment depth
[ASAvailability] Adjust logic in AS_AVAILABLE_IOS_TVOS to account for
both versions
Adjusts API_AVAILABLE to minimum deployment target
* [ASAvailability] Update AS_AVAILABLE_XXX fallbacks to function more like
the built-in solution (more accurately target OS by checking target)
Change AS_AVAILABLE_IOS -> AS_AVAILABLE_IOS_TVOS in places that shoud
allow for both
[ASAvailability] Simplify AS_AVAILABLE_IOS_TVOS
* [ASControlNode] Adds missing 'super' call in -[ASControlNode didLoad]
when targeting tvOS
* Fix API_AVAILABLE iOS requirement
* [ASDisplayNode] Fixes last of the linker warnings related to category
overrides. Removes methods already implemented in
ASDisplayNode+UIViewBridge category.
[ASControlNode] Moves tvOS category declaration to ASControlNode header
[ASImageNode] Moves tvOS category declaration to ASImageNode header
[ASControlNode+Private] Adds private category for ASControlNode to
access private selectors
* [NSParagraphStyle+ASText] Fixes typo related to testing
* [ASControlNode] Re-add helpful comment
* [ASTextKitCoreTextAdditions] Adds mappings for kCTParagraphStyleSpecifierMinimumLineSpacing, kCTParagraphStyleSpecifierMaximumLineSpacing, kCTParagraphStyleSpecifierLineSpacingAdjustment when mapping CTParagraphStyle onto NSParagraphStyle
[ASTextNode] Uses CoreText-cleansed attributed string when assigning ascender/descender to avoid crash when a CTParagraphStyle is passed as an attribute
* [AsyncDisplayKit] Update project file to include new/deleted files
* [ASControlNode+tvOS] Add missing Foundation import (whoops!)
[ASImageNode+tvOS] Add missing Foundation import (whoops!)
* Update podspec to only link AssetsLibrary framework on iOS
* [ASTextKitCoreTextAdditions] If kCTParagraphStyleAttributeName key-value
evaluates to an NSParagraphStyle, pass through to cleansed attributes. This
fixes a bug that would occur if a CTParagraphStyle was passed as an
attribute _alone_ (would not be caught by unsupported attributes
check)
* [ASMultiplexImageNode] Bump availability check to support < Xcode 9
* [ASTraitCollection] Fixes typo that was causing build to fail
* Clean up formatting to adhere to character/line limit + braces
* Add support for piping arbitrary user info from ASImageDownloader to the ASNetworkImageNodeDelegate
* s/source/sourceType
* Fix stuff and take Michael's advice
* Make our async deallocation functions take a double pointer, so we can be sure we've released before the queue drains
* Make it a class property
* Fix the return type
* Use a locker
* Improve release notes
* Need to check availability before use of macros.
* Get rid of PCH and enforce macro definition.
* Remove prefix
* Switch to global warning instead, much better.
* no message
* Go further
* Make the symbols public so that apps actually build
* Move ASAvailability into the umbrella header
* Remove duplicate define
* Put the file back where it was in the list
* Revert "Put the file back where it was in the list"
This reverts commit 6a80c15b5b5efe5ff39812a018114e8bdc1dc0cf.
* [ASMultiplex/NetworkImageNode] Ensure ASImageProtocols are not called with nil arguments.
* [ASBasic/PINRemoteImageDownloader] Do not check for nil downloadIdentifier needlessly.
* [ASImageCacheProtocol] Make synchronouslyFetchedCachedImageWithURL URL nonnull.