* First approach to improve accessiblity
* Clear accessibleElements in addSubview: and willRemoveSubview:
* Adjust comments and rename viewNode to node
* Create new accessible elements if screen coordinates of view changes
* Remove legacy clearing of accessibleElements
* Performance improvements
* Use bounds for screenFrame calculation and indexOfObjectIdentical: in indexOfAccessiblityElement:
* Add ASDK_ACCESSIBILITY_DISABLE compiler flag to disable custom accessibility code in ASDK
* No need to set a frame if a subnode view is an accessibility element and not layer backed
* [ASTextNode] Fix highlighting when textContainerInsets are set.
* Add ASTextNodeSnapshotTests to xcodeproj.
* Add snapshot test for container inset and highlighting.
* Add default fade in / out layout transition
* Add example for layout transition
* Update for recent layout transition API changes
* To be able to do a layoutTransition the node needs to be loaded
* Rename layoutTransitionDuration to defaultLayoutTransitionDuration
* Expose default layout transition duration delay and options
* Use `UIViewAnimationOptionBeginFromCurrentState` for initial defaultLayoutTransitionOptions
* Move constrainedSizeForNodeAtIndexPath from the DataSource to the Delegate in ASCollectionView and ASPagerNode
* Fix ASPagerNode declaration of dataSource and delegate
As ASPagerDataSource does not inherit from ASCollectionDataSource it's not possible to declare it as property.
* Update comment
* [ASVideoNode] Use the videoComposition when generating images.
* [ASVideoNode] Improve playerState behaviour.
* [ASVideoNode] Use KVO on _player.rate to determine the playerState.
* Rebase ASRangeController diff with master.
* fix Table / CollectionNode debug label names
- now returns class names rather than generic ASTableNode, ASPagerNode
- ASPagerNode will be labeled as ASPagerNodeProxy (not sure how to get around this)
* refactor layout code: use ASDk's own resizeableRoundedCorner... methods
* Fixes and cleanup for manual layout version of range controller debug overlay.
I am working on a layout spec-based version, but it has some issues, so landing this to get the near-term value is probably the best next step.
* Remove .orig and .rej files.
* One last .orig file to remove.
* Final project file cleanup and tweaks to implementation for ASTableNode.
* fix build issues
* fix arrow directions
* [Optimization] Convert to type-generic math
* add std:: prefix in obj-c++ files
* more cleanup
* revert test changes
* convert min and max back to fmin/fmax
[ASRangeController] We're already on main thread, remove blocks
Make data source read-only, clarify what's asynchronous
[ASDataController] Clean up some interfaces
[ASDataController] A little more cleanup
[ASDataController] Cleanup
[ASDataController] Restore some changes, exit more often
[ASDataController] Use item counts that we already have rather than requerying them
[ASDataController] Revert weakifications
[ASDataController] Add a mechanism to measure how much work we avoided
The pending layout transition needs to stay alive at least until applySubnodeInsertions did finish execute as it can happen that with Implicit Hierarchy Management new nodes gonna be added that internally call setNeedsLayout what will invalidate and deallocate the transition in the middle of inserting nodes
Using Objective-C attributes, in this case `unavailable`, we can hide
unsupported APIs at compile time instead of detecting and warn about it
at runtime with a set of asserts.
* Because Pods and the Podfile.lock are not checked in, they should be removed before installing. Otherwise the state is not consistant.
* Pod install no longer updates the repo
* Copy changes to split up examples.
* Revert "Revert "[ASLayoutSpec] Use childrenMap directly to prevent creating an NSArray within ASDK (#1937)""
This reverts commit 735b4ebd08.
* Fix crash and add exception for mutating while using fast enumeration of ASLayoutSpec children
NSFastEnumeration is potentially quite dangerous in the wrong hands. In particular, it does not provide a safe mechanism for you to return temporary objects directly, and it does not provide any guarantee that you will be called when the enumeration has completed; therefore if we generate temporaries and store them in an instance variable, we will not necessarily be able to clean them up! This means fast enumeration methods should never be called within an autorelease pool or the autorelease pool be drained within the fast enumeration loop.
The reason is we store references to objects in the stackBuf struct by casting the child pointer to __autoreleasing id. If we pop the autorelease pool between calls to -countByEnumeratingWithState:objects:count:, it will die in a messy explosion of pointer dereferences and EXC_BAD_ACCESS.
* Add tests for ASDisplayNode and ASLayoutSpec fast enumeration
If a node was added to a supernode, the supernode could be in a layout pending state. All of the hierarchy state properties related to the transition need to be copied over as well as propagated down the subtree. This is especially important as with Implicit Hierarchy Management adding subnodes can happen while a transition is in fly