* [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own.
This also moves the @package definition of the instance variable to +FrameworkPrivate instead of Internal.h,
because Internal.h should ideally not be used outside of the ASDisplayNode file setup. This has greatly reduced
the number of imports of Internal.h.
* [ASDisplayNode] Add ASDisplayNode+FrameworkSubclasses.h to share __instanceLock__ definition.
* Improve handling of rasterize node interface states and testing
* Fix harder
* Finish fixes and move rasterization flag into beta header
* Re-enable rasterization in ASDKgram
* Re-enable working test
* Only do it in debug
* Replace fetch data with preload terminology
- Deprecate `-fetchData` and `-clearFetchedData` in favor of `-preload` and `-clearPreloadedData`
- Move `-setNeedsPreload`, `-recursivelyPreload` and `-recursivelyClearPreloadedData` to ASDisplayNode+FrameworkPrivate.h
- Update internal implementation, comments and tests
* Folllow up on #2642:
- Remove -preload and -clearPreloadedData in favor of -didEnterPreloadState and -didExitPreloadState.
- -didEnterPreloadState and -didExitPreloadState call the deprecated -fetchData and -clearFetchedData methods if they are overriden.
* Missed one in a test
* Get rid of behavior change for now.
* Revert more behavior changes, fix tests.
* Don't need these anymore.
* Test & tweak batch fetching implementation
* Tighten the test
* Stop batch fetching at the end of range controller pass
* Clean up the test
* Still check for batch fetching after each frame when scrolling
* Ensure batch fetching happens for empty collection/table
Be more aggressive with main thread punting
Trampoline setting the dataSource/delegate onto the main thread
Short-circuit the supplementary nodes method if no data source
Don't rely on assertions
Mark variable unused to fix release builds
Handle ASCollectionNode/ASTableNode deallocation better
Add some comments about new macro
* Initial ASLayoutSpecPlayground commit
* Initial exploratory stab at the main challenge of the app - visualizing ASLayoutSpecs
* Halfway through moving debug features out of ASDK framework files and into debug files. Project builds.
* [ASLayoutSpecPlayground] Created new Inspector node, cleaning up internal implementation to start formalizing support for layout spec visualization.
* Workaround for ensuring creation of visualizerNode for ALL layoutspecs
* continued development
* Layout Inspector Work in Progress
* Resizing the playground works in the shrink direction, not for grow.
* added new ASLayoutableInspectorNode features
* Cleaned up examples code.
* Cleaning up code.
* more code cleanup
* [ASLayoutableInspector] Transition to an ASTableNode-based architecture to support larger numbers of buttons / customizable types.
* [ASLayoutableInspector] Support different layoutable property types to set up buttons that can edit all of them.
* Huy debugging
* Refactored layout inspector code for extensibility.
* Properly lock layoutableContextMap
* Fix context handling in ASDisplayNode:measureWithSizeRange
* Fix ASLayoutSpecPlayground:ViewController:toggleVisualization
* added slider to InspectorCell
* [ASLayoutSpecPlayground] Improvements to propagation of visualize mode, resize handle, minor cleanup.
* Fix to ASEnvironment
* [ASLayoutSpecPlayground] Fix a few minor issues from the merge with latest master.
* Implement layout spec cache
* add pager ndoe
* add more examples
* add more layout examples
* [ASLayoutPlayground] Fix merge issues
* [ASLayoutPlayground] Fix up the example project from the 2.0 API changes.
* [ASLayoutPlayground] Some fixes (#2411)
* [ASLayoutPlayground]: Some fixes
* Fixed crash when tapping descender.
* Fixed setting the item to inspect.
* Fixed button states in inspector node.
* Added sliders for spacingBefore, spacingAfter, ascender.
* [ASLayoutSpecPlayground] Deselect the buttons when editing is over.
* [ASLayoutSpecPlayground] Changed flexGrow/Shrink's values from YES/NO to 1.0/0.0
* [Project] Create new Debug/ directory for advanced tools dedicated to debugging.
* [LayoutSpecPlayground] Rename project without AS in title, to be consistent with LayoutSpecExamples.
* [Bulid] Fix Xcode project to use new Debug subdirectory / group.
* [Bulid] Fix a small merge error.
* [Build] Fix build issue for Framework target.
* [Bulid] Fix podspec to expose InspectorNode header; Remove old-cocoapods emojis from ASDKgram :)
* Move aside ASLayoutSpecPlayground-Swift to match master
* [LayoutSpecPlayground] Cleanup implementation in several files, xcodeproj, etc.
* [ASControlNode] Add comment for new assertion, to be enabled in a separate diff.
- Introduce thread-safe ASEventLog
- ASCollectionNode and ASTableNode share their event log with their ASDataController. The controller uses it to log change set submitting and finishing events.
- ASCollectionNode and ASTableNode print their data source and delegate in their debug description.
* Deprecations should be re-enabled. If there are specific deprecations we'd like to hold off on, we should address those specifically.
* Fix decleration
* Move select to undeprecated
* Fix deprecations
* Initial commit for ASStackLayoutSpec improvements
* Remove the lock in ASStackLayoutSpec and make the ASStackLayoutSpecStyle const
I think we don't need lock here as the style already has a lock while we set the value
* Add ASStackLayoutSpecItem that replaces layout specific items
* Prevent baseline pass if not needed
* Update comments
* added control node test
* fix tests
* target action pair
* go back to class
* move ASControlTargetAction to Private
* added ASControlTarget to cimpole sources
* add ASControlTargetAction to framework target as well
* init local variables with nil
* removed comment with private Apple class name
* isEqual implementation for ASControlTargetAction
* eliminate retain cycle
* use ASControlTargetAction isEqual
* change to NSMutableOrderedSet
* Use OrderedSet and isEqual
* Use that NSMutableOrderedSet stored the same object only once
* Moving back to NSMutableArray
* minor improvements
* Add internal header for ASLayout and change position to readonly publicly
* Don't copy sublayouts during tree filtering
* Revert "Don't copy sublayouts during tree filtering"
This reverts commit 6b0d54d5ffe5bb3941ec13696c9c45b0098b6ba1.
* [ASRunLoopQueue - Performance] Add ASDeallocQueue for efficient object teardown.
This measurably reduces block overhead and context switching. In the layout benchmark,
it increases ops/s while actually reducing CPU utilization. This suggests that we are
now at a lock-bounded local maximum, at least for tri-core devices.
* [ASDeallocQueue] Update convenience helper method and adopt in ASImageNode etc.
* [ASDeallocQueue] Reimplement the queue using a timer-based runloop.
* [Debugging] Re-enable ASDisplayNode Event Log.
* [ASDeallocQueue] Final refinements, comments, code minimization.
* [ASDeallocQueue] Fix for lock release needed in early return (refactoring typo from last commit)
Profiling showed this area as the most expensive part of ASRangeController propogation of .interfaceState,
when scrolling an ASTableView. This is very much on the critical path for sustained 60FPS in these views.
* Separate dataSource & UIKit index spaces
Beef up our supplementary node support
Make the API way better
Go nuts
Add a unit test for UICollectionView's handling of reloadData inside batch updates
Wrap indexPathForNode: in a cache
Convert index paths in delegate methods
Go back on table view
Put collection view back
Switch up the API
Move most ASCollectionView API to ASCollectionNode
Move most table logic over to ASTableNode
Do the things
More conversion work
Keep on keepin' on
Get table view delegate API done
More porting
Simplify
Clear the delegate
More cleanup
Move more stuff around
Remove pointless file
Re-add some API
Put back more API
Use the right flag
* Some cleanup
* Remove incorrect comment
* Tweak the API
* Put back a couple methods
* update example projects (note: ASCollectionView deprecation warnings expected)
* change reloadDataWithCompletion:nil --> reloadData
* Clean up rebase
* Make deprecated numberOfItemsInSection methods optional
* Use the right flag
* Address nits
* update ASDKTube, ASDKgram & ASViewController examples