- When a video node is first visible, it's player is called to play if auto play flag is on. However, the player might not be ready by that time, especially when the video is loaded on a slow network. The player just continues loading its asset.
- When the player is ready, we should check if it is expected to be playing and if true, try to play again.
* Implement mutex ownership and use it to check potential upward lock gathering
* Don't hold instance lock and call willEnterHierarchy/didExitHierarchy of ASDisplayNode
- This can cause deadlocks (e.g #2605) if subsequent methods, that are implemented by developers, walk up the node tree.
- This is a way to keep the optimizations introduced in 9e87813 while making sure the locking situation is a bit safer.
* More lock ownership assertions in ASDisplayNode
* Document main thread contract of -clearContents
* ASNetworkImageNode shoud not call setNeedsPreload while holding instance lock
- This helps to avoid potentially deadlocks caused if the node (esp in case it's a subclass of ASNetworkImageNode) walks up the tree in didEnterPreloadState, for example to build logging context.
* ASVideoNode should not call setNeedsPreload while holding instance lock
- This helps to avoid potentially deadlocks caused if the node (esp. if it's a subclass of ASVideoNode) walks up the tree in didEnterPreloadState, for example to build logging context.
* Don't hold instance lock for the entire insert subnode operation
- The recursive lock should not be held throughout `_insertSubnode:atSubnodeIndex:sublayerIndex:andRemoveSubnode:`. The method instead should manage the lock itself and acquire it as shortly as possible. The reason is that this method calls many methods outside the scope of `self`. `[subnode __setSupernode:self]` is especially troublesome because it causes the subnode to migrate to new hierarchy and interface states, which triggers `didEnter/Exit(.*)State` methods. These methods are meant to be overriden by subclasses. Thus they might walk up the node tree and potentially cause deadlocks, or they perform expensive tasks and cause the lock to be held for too long.
- Other methods that call this method should release the lock before doing so.
* Lock getter and setter of `synchronous` flag
* Address comment in ASVideoNode
* Add main thread assertions to methods that change asset and assetURL of ASVideoNode
* Explain CHECK_LOCKING_SAFETY flag
* More thread and locking assertions in ASVideNode
- It's not safe to call `-[subnode __setSupernode:self]` while holding instance lock of soon-to-be supernode (e.g `self`).
- It's also not safe to call `[subnode __setSupernode:nil]` while holding the instance lock of the old supernode (e.g `self`).
- did(Enter|Exit)(.*)State methods are always called on main. Add main thread assertions to indicate that.
* Minor change in explanation of CHECK_LOCKING_SAFETY flag
* [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own.
This also moves the @package definition of the instance variable to +FrameworkPrivate instead of Internal.h,
because Internal.h should ideally not be used outside of the ASDisplayNode file setup. This has greatly reduced
the number of imports of Internal.h.
* [ASDisplayNode] Add ASDisplayNode+FrameworkSubclasses.h to share __instanceLock__ definition.
* Replace fetch data with preload terminology
- Deprecate `-fetchData` and `-clearFetchedData` in favor of `-preload` and `-clearPreloadedData`
- Move `-setNeedsPreload`, `-recursivelyPreload` and `-recursivelyClearPreloadedData` to ASDisplayNode+FrameworkPrivate.h
- Update internal implementation, comments and tests
* Folllow up on #2642:
- Remove -preload and -clearPreloadedData in favor of -didEnterPreloadState and -didExitPreloadState.
- -didEnterPreloadState and -didExitPreloadState call the deprecated -fetchData and -clearFetchedData methods if they are overriden.
* Missed one in a test
* Get rid of behavior change for now.
* Revert more behavior changes, fix tests.
* Don't need these anymore.
* [ASVideoNode] Addition of reset method to allow video node to return to initial state of placeholder and play button
* Implemented pull request review comments for code style
* Remove set layout style size helper
* Update API to set and get a CGSize / ASRelativeSize from an ASLayoutElementStyle
- Expose ASRelativeSize type
- Add new helper properties to set a size / relative size to ASLayoutElementStyle
- Don't expose the size in ASLayoutElementStyle anymore and move into ASLayoutElementStylePrivate
* Update examples
* Update comments for size helpers
* Remove old deprecated methods. Will restore ones that were removed recently based on PR.
* Update example to use non-deprecated method.
* Don't remove locking / unlocking, insets or willDisplayNode deprecated methods yet.
* Deprecate preferredFrameSize
- Remove all support for preferredFrameSize in ASDK
- preferredFrameSize setter calls through and sets the width and height of the node
- preferredFrameSize getter tries to return a CGSize based on the width and height properties otherwise if this is not possible it throws
* Address comments
* Return CGSizeZero for preferredFrameSize unless width and height are ASDimensionUnitPoints
* Better comment for preferredFrameSize and remove lock in calculateSizeThatFits:
* Add style property to ASLayoutable
* Add styles property to further layout specs
* Adjust some examples
* Add `loadStyle` to create the style object in a ASLayoutable
* Revert "Add `loadStyle` to create the style object in a ASLayoutable"
This reverts commit 2b7240f2c7dc993e38cadf290cfdf08482dd70c7.
* Revert "Adjust some examples"
This reverts commit 3254ae0a321e75db3ecfa80adee9d96bde93a33d.
* Revert "Add styles property to further layout specs"
This reverts commit c779dcb876ead27122c1af1300146a6ad36912cb.
* Rename ASLayoutableStyleDeclaration to ASLayoutableStyle
* Add styleClass class property for extensibility support of the ASLayoutable style object
* flexShrink should not be YES by default
* [ASVideoNode] Maintain playback position between visibility changes
* [ASVideoNode] Code style changes and moved the pause to be before caching the current playback time.
* Initial commit for adding a size constraint to ASLayoutable's
* Some more commits
* Fix sample projects in extra/
* Remove preferredFrameSize test of ASEditableTextNode
* Remove preferredFrameSize from examples_extra
* Add deprecation warning to -[ASDisplayNode preferredFrameSize]
* Add deprecation warning to -[ASDisplayNode measureWithSizeRange:]
* Commit
* Commit
* Remove ASRelativeSizeRange
* Make ASRelativeSize private
* Adjust examples
* Improve setting of -[ASLayoutable size] with points or fractions
* Add ASWrapperLayoutSpec
* Improve creation of ASRelativeDimension
* Add `preferredFrameSize` back and add deprecated logging
* Add `layoutSpecBlock` setter and getter and add locking for it
* Add better documentation and fix macros to create ASRelativeDimension
* Create new ASSizeRangeMake with just a CGSize as parameter
* Update Kitten and Social App Layout example
* Add layoutThatFits: and deprecate measure:
* Rename ASRelativeDimension to ASDimension
* Fix examples for ASDimension renaming
* Remove fancy height and width setter
* Fix ASDimension helper
* Rename -[ASLayout layoutableObject] to -[ASLayout layoutable]
* Update layout related methods and more clearer documentation around how to use it
* Deprecate old ASLayout class constructors
* Don't unnecessary recalculate layout if constrained or parent size did not change
* Use shared pointer for ASDisplayNodeLayout
* Fix rebase conflicts
* Add documentation and move implementation in mm file of ASDisplayNodeLayout
* Fix test errors
* Rename ASSize to ASLayoutableSize
* Address comments
* Rename setSizeFromCGSize to setSizeWithCGSize
* Improve inline functions in ASDimension
* Fix rebase conflicts
* Renamed range update callbacks
We finally settled on
didEnter/ExitDisplayState
didEnter/ExitPreloadState
didEnter/ExitVisibleState
This change is meant to unify the range update methods to relate to each
other and hopefully be a bit more self explanatory.
* Guarantee interface callbacks happen on main.
* move fetchData / clearFetchedData to default implementations
* Move deprecated methods to new deprecated category
* Don't bring in cocoapod change.
* Nits
* Capetalize
* [ASVideoNode] Use the videoComposition when generating images.
* [ASVideoNode] Improve playerState behaviour.
* [ASVideoNode] Use KVO on _player.rate to determine the playerState.
Using Objective-C attributes, in this case `unavailable`, we can hide
unsupported APIs at compile time instead of detecting and warn about it
at runtime with a set of asserts.
Apple claims in the AVFoundationProgramming Guide that HLS videos can be constructed only through URL, but later with iOS 4.3 release notes it claimed to bring updates to how the HLS videos should be initialized, which works with asset too. I’ve tested with both, and it looks like initializing with asset is buggy.
* [ASVideoNode] Add delegate method called when the currentItem is set.
* [ASVideoNode] Add videoComposition and audioMix properties to the ASVideoNode.
* [ASVideoPlayerNode] Add new initialiser with videoComposition and audioMix, and forward new delegate method.
* [ASVideoPlayerNode] Forward missing ASVideoNodeDelegate methods.
* [ASTextNode, ASVideoNode] Use ASDisplayNode base class lock for subclass property synchronization
* fix headers to match master
* address @appleguy, @maicki comments
* import header
* Swap lock in ASNetworkImageNode as well
* remove invalid comment
* more cleanup of locks
* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided.
* Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this.
* Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library.
* Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.