* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Fix ASPrimitiveTraitCollection initialization on iOS 9.
Add nil-value checks for preferredContentSizeCategory.
* * Mark -[ASTraitCollection init] as deprecated.
* Mark [ASViewController overrideDisplayTraitsWithWindowSize] as deprecated.
Code review changes:
* Remove unneeded nonnull annotations
* Add null check in ASTraitCollection constructor implementation
* Codestyle
* Add some documentation about ASPrimitiveTraitCollection vs ASTraitCollection usage
* Rename safeContentSizeCategory to AS_safeContentSizeCategory.
Remove safePrimitiveContentSizeCategory in favour of AS_safeContentSizeCategory.
* [ASTraitCollection] Add missing properties to ASTraitCollection
* ASTraitCollection now completely reflects UITraitCollection
* Add ASContentSizeCategory enum that corresponds to
UIContentSizeCategory and can be used inside a struct.
* * Remove enum ASContentSizeCategory.
* Use __unsafe_unretained UIContentSizeCategory instead of the enum.
* Added ASPrimitiveTraitCollection lifetime test
* Changes requested at code review:
* Restore one of the ASTraitCollection constructors with a deprecation notice.
* Clean up API by the separation of tvOS-specific interfaces.
* Use [NSString -isEqualToString:] for ASPrimitiveContentSizeCategory equality tests for better readability.
* Encapsulate fallback logic for UIContentSizeCategoryUnspecified.
* Fix failing test
* [ASTraitCollection] Convert ASPrimitiveTraitCollection from lock to atomic.
This resolves a deadlock case: https://github.com/TextureGroup/Texture/issues/353
* [ASTraitCollection] Use assignment operator instead of .store() for C++ atomic.
* no message
* Go further
* Make the symbols public so that apps actually build
* Move ASAvailability into the umbrella header
* Remove duplicate define
* Put the file back where it was in the list
* Revert "Put the file back where it was in the list"
This reverts commit 6a80c15b5b5efe5ff39812a018114e8bdc1dc0cf.
* Add unit test to test trait collection changes occur during updates are handles correctly
* Remove handling code in ASDataController:updateWithChangeSet. Previous test should fail
* Correctly handle trait collection changes that occur mid-updates
- Currently, when there is a new trait collection, we correctly propagate it to all visible elements. However, since the propagating block is executed on main thread immediately without waiting for the background editing queue of ASDataController, not all elements are updated.
- Then to fix that, we updated ASDataController to handle these changes inside updateWithChangeSet. This works, but it doesn’t address the underlying issue.
- We now delegate the propagating task to ASDataController which schedule a block to its main serial queue after waiting for its background editing queue.