2023-06-29 06:39:59 +02:00

158 lines
6.0 KiB
Swift

import Foundation
import UIKit
import Display
import ComponentFlow
import MultilineTextComponent
import TelegramPresentationData
import SwitchComponent
final class OptionListItemComponent: Component {
enum SelectionState: Equatable {
case none
case editing(isSelected: Bool, isTinted: Bool)
}
let theme: PresentationTheme
let title: String
let hasNext: Bool
let selected: Bool
let selectionChanged: (Bool) -> Void
init(
theme: PresentationTheme,
title: String,
hasNext: Bool,
selected: Bool,
selectionChanged: @escaping (Bool) -> Void
) {
self.theme = theme
self.title = title
self.hasNext = hasNext
self.selected = selected
self.selectionChanged = selectionChanged
}
static func ==(lhs: OptionListItemComponent, rhs: OptionListItemComponent) -> Bool {
if lhs.theme !== rhs.theme {
return false
}
if lhs.title != rhs.title {
return false
}
if lhs.selected != rhs.selected {
return false
}
if lhs.hasNext != rhs.hasNext {
return false
}
return true
}
final class View: UIView {
private let containerButton: HighlightTrackingButton
private let title = ComponentView<Empty>()
private let switchComponent = ComponentView<Empty>()
private let separatorLayer: SimpleLayer
private var component: OptionListItemComponent?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
self.separatorLayer = SimpleLayer()
self.containerButton = HighlightTrackingButton()
super.init(frame: frame)
self.layer.addSublayer(self.separatorLayer)
self.addSubview(self.containerButton)
self.containerButton.addTarget(self, action: #selector(self.pressed), for: .touchUpInside)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
@objc private func pressed() {
// guard let component = self.component else {
// return
// }
// if case .editing(true, _) = component.selectionState {
// component.secondaryAction()
// } else {
// component.action()
// }
}
func update(component: OptionListItemComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
let themeUpdated = self.component?.theme !== component.theme
self.component = component
self.state = state
let height: CGFloat = 44.0
let verticalInset: CGFloat = 0.0
let leftInset: CGFloat = 16.0
let rightInset: CGFloat = 16.0
let switchSize = self.switchComponent.update(
transition: .immediate,
component: AnyComponent(SwitchComponent(
tintColor: nil,
value: component.selected,
valueUpdated: { selected in
component.selectionChanged(selected)
}
)),
environment: {},
containerSize: CGSize(width: availableSize.width - leftInset - rightInset, height: 100.0)
)
let titleSize = self.title.update(
transition: .immediate,
component: AnyComponent(MultilineTextComponent(
text: .plain(NSAttributedString(string: component.title, font: Font.regular(17.0), textColor: component.theme.list.itemPrimaryTextColor))
)),
environment: {},
containerSize: CGSize(width: availableSize.width - leftInset - rightInset, height: 100.0)
)
let titleFrame = CGRect(origin: CGPoint(x: leftInset, y: floorToScreenPixels((height - titleSize.height) / 2.0)), size: titleSize)
if let titleView = self.title.view {
if titleView.superview == nil {
titleView.isUserInteractionEnabled = false
self.containerButton.addSubview(titleView)
}
titleView.frame = titleFrame
}
if let switchView = self.switchComponent.view {
if switchView.superview == nil {
self.containerButton.addSubview(switchView)
}
transition.setFrame(view: switchView, frame: CGRect(origin: CGPoint(x: availableSize.width - rightInset - switchSize.width, y: floorToScreenPixels((height - switchSize.height) / 2.0)), size: switchSize))
}
if themeUpdated {
self.separatorLayer.backgroundColor = component.theme.list.itemPlainSeparatorColor.cgColor
}
transition.setFrame(layer: self.separatorLayer, frame: CGRect(origin: CGPoint(x: leftInset, y: height), size: CGSize(width: availableSize.width - leftInset, height: UIScreenPixel)))
self.separatorLayer.isHidden = !component.hasNext
let containerFrame = CGRect(origin: CGPoint(x: 0.0, y: verticalInset), size: CGSize(width: availableSize.width, height: height - verticalInset * 2.0))
transition.setFrame(view: self.containerButton, frame: containerFrame)
return CGSize(width: availableSize.width, height: height)
}
}
func makeView() -> View {
return View(frame: CGRect())
}
func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}