mirror of
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112 lines
4.2 KiB
Swift
112 lines
4.2 KiB
Swift
import Foundation
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import UIKit
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private func hasHorizontalGestures(_ view: UIView, point: CGPoint?) -> Bool {
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if view.disablesInteractiveTransitionGestureRecognizer {
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return true
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}
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if let disablesInteractiveTransitionGestureRecognizerNow = view.disablesInteractiveTransitionGestureRecognizerNow, disablesInteractiveTransitionGestureRecognizerNow() {
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return true
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}
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if let point = point, let test = view.interactiveTransitionGestureRecognizerTest, test(point) {
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return true
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}
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if let view = view as? ListViewBackingView {
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let transform = view.transform
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let angle: Double = Double(atan2f(Float(transform.b), Float(transform.a)))
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let term1: Double = abs(angle - Double.pi / 2.0)
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let term2: Double = abs(angle + Double.pi / 2.0)
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let term3: Double = abs(angle - Double.pi * 3.0 / 2.0)
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if term1 < 0.001 || term2 < 0.001 || term3 < 0.001 {
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return true
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}
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}
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if let superview = view.superview {
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return hasHorizontalGestures(superview, point: point != nil ? view.convert(point!, to: superview) : nil)
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} else {
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return false
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}
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}
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public struct InteractiveTransitionGestureRecognizerDirections: OptionSet {
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public var rawValue: Int
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public init(rawValue: Int) {
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self.rawValue = rawValue
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}
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public static let left = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 0)
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public static let right = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 1)
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}
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public class InteractiveTransitionGestureRecognizer: UIPanGestureRecognizer {
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private let allowedDirections: () -> InteractiveTransitionGestureRecognizerDirections
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private var validatedGesture = false
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private var firstLocation: CGPoint = CGPoint()
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private var currentAllowedDirections: InteractiveTransitionGestureRecognizerDirections = []
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public init(target: Any?, action: Selector?, allowedDirections: @escaping () -> InteractiveTransitionGestureRecognizerDirections) {
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self.allowedDirections = allowedDirections
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super.init(target: target, action: action)
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self.maximumNumberOfTouches = 1
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}
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override public func reset() {
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super.reset()
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self.validatedGesture = false
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self.currentAllowedDirections = []
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}
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override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
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self.currentAllowedDirections = self.allowedDirections()
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if self.currentAllowedDirections.isEmpty {
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self.state = .failed
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return
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}
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super.touchesBegan(touches, with: event)
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let touch = touches.first!
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self.firstLocation = touch.location(in: self.view)
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if let target = self.view?.hitTest(self.firstLocation, with: event) {
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if hasHorizontalGestures(target, point: self.view?.convert(self.firstLocation, to: target)) {
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self.state = .cancelled
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}
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}
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}
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override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
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let location = touches.first!.location(in: self.view)
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let translation = CGPoint(x: location.x - firstLocation.x, y: location.y - firstLocation.y)
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let absTranslationX: CGFloat = abs(translation.x)
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let absTranslationY: CGFloat = abs(translation.y)
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if !self.validatedGesture {
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if self.currentAllowedDirections.contains(.right) && self.firstLocation.x < 16.0 {
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self.validatedGesture = true
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} else if !self.currentAllowedDirections.contains(.left) && translation.x < 0.0 {
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self.state = .failed
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} else if !self.currentAllowedDirections.contains(.right) && translation.x > 0.0 {
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self.state = .failed
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} else if absTranslationY > 2.0 && absTranslationY > absTranslationX * 2.0 {
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self.state = .failed
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} else if absTranslationX > 2.0 && absTranslationY * 2.0 < absTranslationX {
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self.validatedGesture = true
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}
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}
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if validatedGesture {
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super.touchesMoved(touches, with: event)
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}
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}
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}
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