2024-06-14 11:49:48 +04:00

63 lines
2.6 KiB
C++

#ifndef CoreGraphicsCoreGraphicsCanvasImpl_h
#define CoreGraphicsCoreGraphicsCanvasImpl_h
#include <LottieCpp/LottieCpp.h>
#include <QuartzCore/QuartzCore.h>
namespace lottie {
class CoreGraphicsCanvasImpl: public Canvas {
class Layer;
public:
class Image {
public:
Image(::CGImageRef image);
virtual ~Image();
::CGImageRef nativeImage() const;
private:
CGImageRef _image = nil;
};
public:
CoreGraphicsCanvasImpl(int width, int height);
virtual ~CoreGraphicsCanvasImpl();
virtual void saveState() override;
virtual void restoreState() override;
virtual void fillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Color const &color) override;
virtual void linearGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override;
virtual void radialGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, Gradient const &gradient, Vector2D const &center, float radius) override;
virtual void strokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, lottie::Color const &color) override;
virtual void linearGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) override;
virtual void radialGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) override;
virtual void clip(CGRect const &rect) override;
virtual void concatenate(lottie::Transform2D const &transform) override;
virtual std::shared_ptr<Image> makeImage();
virtual bool pushLayer(CGRect const &rect, float alpha, std::optional<MaskMode> maskMode) override;
virtual void popLayer() override;
std::vector<uint8_t> &backingData();
int bytesPerRow();
private:
std::shared_ptr<Layer> &currentLayer();
private:
int _width = 0;
int _height = 0;
CGContextRef _topContext = nil;
std::vector<std::shared_ptr<Layer>> _layerStack;
};
}
#endif