Swiftgram/AsyncDisplayKit/Private/ASDefaultPlayButton.m

73 lines
2.3 KiB
Objective-C

//
// ASDefaultPlayButton.m
// AsyncDisplayKit
//
// Created by Luke Parham on 1/27/16.
// Copyright © 2016 Facebook. All rights reserved.
//
#import "ASDefaultPlayButton.h"
@implementation ASDefaultPlayButton
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
self.opaque = NO;
return self;
}
+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
{
CGRect buttonBounds;
buttonBounds = CGRectMake(bounds.size.width/4, bounds.size.height/4, bounds.size.width/2, bounds.size.height/2);
if (bounds.size.width < bounds.size.height) {
//then use the width to determine the rect size then calculate the origin x y
buttonBounds = CGRectMake(bounds.size.width/4, bounds.size.width/4, bounds.size.width/2, bounds.size.width/2);
}
if (bounds.size.width > bounds.size.height) {
//use the height
buttonBounds = CGRectMake(bounds.size.height/4, bounds.size.height/4, bounds.size.height/2, bounds.size.height/2);
}
if (bounds.size.width == bounds.size.height) {
//square so easy
buttonBounds = CGRectMake(bounds.size.width/4, bounds.size.height/4, bounds.size.width/2, bounds.size.height/2);
}
if (!isRasterizing) {
[[UIColor clearColor] set];
UIRectFill(bounds);
}
CGContextRef context = UIGraphicsGetCurrentContext();
// Circle Drawing
UIBezierPath *ovalPath = [UIBezierPath bezierPathWithOvalInRect: buttonBounds];
[[UIColor colorWithWhite:0.0 alpha:0.5] setFill];
[ovalPath stroke];
[ovalPath fill];
// Triangle Drawing
CGContextSaveGState(context);
CGFloat buttonWidth = buttonBounds.size.width;
UIBezierPath *trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(bounds.size.width/4 + buttonWidth/3, bounds.size.height/4 + (bounds.size.height/2)/4)];
[trianglePath addLineToPoint:CGPointMake(bounds.size.width/4 + buttonWidth/3, bounds.size.height - bounds.size.height/4 - (bounds.size.height/2)/4)];
[trianglePath addLineToPoint:CGPointMake(bounds.size.width - bounds.size.width/4 - buttonWidth/4, bounds.size.height/2)];
[trianglePath closePath];
[[UIColor colorWithWhite:0.9 alpha:0.9] setFill];
[trianglePath fill];
CGContextRestoreGState(context);
}
@end