Swiftgram/submodules/ChatTitleActivityNode/Sources/ChatPlayingActivityContentNode.swift
2021-06-10 01:15:00 +04:00

117 lines
4.3 KiB
Swift

import Foundation
import UIKit
import Display
import AsyncDisplayKit
import LegacyComponents
private func interpolate(from: CGFloat, to: CGFloat, value: CGFloat) -> CGFloat {
return (1.0 - value) * from + value * to
}
private final class ChatPlayingActivityIndicatorNodeParameters: NSObject {
let color: UIColor
let progress: CGFloat
init(color: UIColor, progress: CGFloat) {
self.color = color
self.progress = progress
}
}
private class ChatPlayingActivityIndicatorNode: ChatTitleActivityIndicatorNode {
override var duration: CFTimeInterval {
return 0.9
}
override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
if let color = self.color {
return ChatPlayingActivityIndicatorNodeParameters(color: color, progress: self.progress)
} else {
return nil
}
}
@objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
guard let parameters = parameters as? ChatPlayingActivityIndicatorNodeParameters else {
return
}
let color = parameters.color.withAlphaComponent(parameters.color.alpha * 0.5)
context.setFillColor(color.cgColor)
let distance: CGFloat = 4.0
var origin = CGPoint(x: (bounds.size.width - distance * 2.0) / 2.0 + 4.0, y: bounds.size.height / 2.0 + 1.0)
var radius: CGFloat = 1.0
let dotsProgress = CGFloat(Int(parameters.progress * 100.0) % 50) / 50.0
let dotsX: CGFloat = 1.5 + origin.x - distance * dotsProgress
context.fillEllipse(in: CGRect(x: dotsX - radius, y: origin.y - radius, width: radius * 2.0, height: radius * 2.0))
context.fillEllipse(in: CGRect(x: dotsX - radius + distance, y: origin.y - radius, width: radius * 2.0, height: radius * 2.0))
context.setAlpha(dotsProgress)
context.fillEllipse(in: CGRect(x: dotsX - radius + distance * 2.0, y: origin.y - radius, width: radius * 2.0, height: radius * 2.0))
context.setAlpha(1.0)
let angle: CGFloat = 42.0 * CGFloat.pi / 180.0
radius = 3.5
let closing = Int(parameters.progress * 4) % 2 == 1
var bite = CGFloat(Int(parameters.progress * 100.0) % 25) / 25.0
if closing {
bite = 1.0 - bite
}
var startAngle = interpolate(from: 0.0, to: -angle, value: bite)
var endAngle = interpolate(from: 0.0, to: angle, value: bite)
if bite < CGFloat.ulpOfOne {
startAngle = CGFloat.pi * 2
endAngle = 0.0
}
origin.x = radius + 4.5
context.setAlpha(1.0)
context.setFillColor(parameters.color.cgColor)
context.beginPath()
context.move(to: origin)
context.addArc(center: origin, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
context.fillPath()
}
}
class ChatPlayingActivityContentNode: ChatTitleActivityContentNode {
private let indicatorNode: ChatPlayingActivityIndicatorNode
init(text: NSAttributedString, color: UIColor) {
self.indicatorNode = ChatPlayingActivityIndicatorNode(color: color)
super.init(text: text)
self.addSubnode(self.indicatorNode)
}
override func updateLayout(_ constrainedSize: CGSize, offset: CGFloat, alignment: NSTextAlignment) -> CGSize {
let size = self.textNode.updateLayout(constrainedSize)
let indicatorSize = CGSize(width: 24.0, height: 16.0)
let originX: CGFloat
if case .center = alignment {
originX = floorToScreenPixels((indicatorSize.width - size.width) / 2.0)
} else {
originX = indicatorSize.width
}
self.textNode.frame = CGRect(origin: CGPoint(x: originX, y: 0.0), size: size)
self.indicatorNode.frame = CGRect(origin: CGPoint(x: self.textNode.frame.minX - indicatorSize.width, y: 0.0), size: indicatorSize)
return CGSize(width: size.width + indicatorSize.width, height: size.height)
}
}