2021-11-18 20:24:22 +04:00

86 lines
2.5 KiB
Swift

//
// GradientFillNode.swift
// lottie-swift
//
// Created by Brandon Withrow on 1/22/19.
//
import Foundation
import QuartzCore
final class GradientFillProperties: NodePropertyMap {
init(gradientfill: GradientFill) {
self.opacity = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.opacity.keyframes))
self.startPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.startPoint.keyframes))
self.endPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.endPoint.keyframes))
self.colors = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.colors.keyframes))
self.gradientType = gradientfill.gradientType
self.numberOfColors = gradientfill.numberOfColors
let keypathProperties: [String : AnyNodeProperty] = [
"Opacity" : opacity,
"Start Point" : startPoint,
"End Point" : endPoint,
"Colors" : colors
]
self.properties = Array(keypathProperties.values)
}
let opacity: NodeProperty<Vector1D>
let startPoint: NodeProperty<Vector3D>
let endPoint: NodeProperty<Vector3D>
let colors: NodeProperty<[Double]>
let gradientType: GradientType
let numberOfColors: Int
let properties: [AnyNodeProperty]
}
final class GradientFillNode: AnimatorNode, RenderNode {
let fillRender: GradientFillRenderer
var renderer: NodeOutput & Renderable {
return fillRender
}
let fillProperties: GradientFillProperties
init(parentNode: AnimatorNode?, gradientFill: GradientFill) {
self.fillRender = GradientFillRenderer(parent: parentNode?.outputNode)
self.fillProperties = GradientFillProperties(gradientfill: gradientFill)
self.parentNode = parentNode
}
// MARK: Animator Node Protocol
var propertyMap: NodePropertyMap {
return fillProperties
}
let parentNode: AnimatorNode?
var hasLocalUpdates: Bool = false
var hasUpstreamUpdates: Bool = false
var lastUpdateFrame: CGFloat? = nil
var isEnabled: Bool = true {
didSet {
fillRender.isEnabled = isEnabled
}
}
func localUpdatesPermeateDownstream() -> Bool {
return false
}
func rebuildOutputs(frame: CGFloat) {
fillRender.start = fillProperties.startPoint.value.pointValue
fillRender.end = fillProperties.endPoint.value.pointValue
fillRender.opacity = fillProperties.opacity.value.cgFloatValue * 0.01
fillRender.colors = fillProperties.colors.value.map { CGFloat($0) }
fillRender.type = fillProperties.gradientType
fillRender.numberOfColors = fillProperties.numberOfColors
}
}