2021-11-18 20:24:22 +04:00

140 lines
4.8 KiB
Swift

//
// GradientStrokeNode.swift
// lottie-swift
//
// Created by Brandon Withrow on 1/23/19.
//
import Foundation
import CoreGraphics
// MARK: - Properties
final class GradientStrokeProperties: NodePropertyMap {
init(gradientStroke: GradientStroke) {
self.opacity = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.opacity.keyframes))
self.startPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.startPoint.keyframes))
self.endPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.endPoint.keyframes))
self.colors = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.colors.keyframes))
self.gradientType = gradientStroke.gradientType
self.numberOfColors = gradientStroke.numberOfColors
self.width = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.width.keyframes))
self.miterLimit = CGFloat(gradientStroke.miterLimit)
self.lineCap = gradientStroke.lineCap
self.lineJoin = gradientStroke.lineJoin
if let dashes = gradientStroke.dashPattern {
var dashPatterns = ContiguousArray<ContiguousArray<Keyframe<Vector1D>>>()
var dashPhase = ContiguousArray<Keyframe<Vector1D>>()
for dash in dashes {
if dash.type == .offset {
dashPhase = dash.value.keyframes
} else {
dashPatterns.append(dash.value.keyframes)
}
}
self.dashPattern = NodeProperty(provider: GroupInterpolator(keyframeGroups: dashPatterns))
self.dashPhase = NodeProperty(provider: KeyframeInterpolator(keyframes: dashPhase))
} else {
self.dashPattern = NodeProperty(provider: SingleValueProvider([Vector1D]()))
self.dashPhase = NodeProperty(provider: SingleValueProvider(Vector1D(0)))
}
let keypathProperties: [String : AnyNodeProperty] = [
"Opacity" : opacity,
"Start Point" : startPoint,
"End Point" : endPoint,
"Colors" : colors,
"Stroke Width" : width,
"Dashes" : dashPattern,
"Dash Phase" : dashPhase
]
self.properties = Array(keypathProperties.values)
}
let opacity: NodeProperty<Vector1D>
let startPoint: NodeProperty<Vector3D>
let endPoint: NodeProperty<Vector3D>
let colors: NodeProperty<[Double]>
let width: NodeProperty<Vector1D>
let dashPattern: NodeProperty<[Vector1D]>
let dashPhase: NodeProperty<Vector1D>
let lineCap: LineCap
let lineJoin: LineJoin
let miterLimit: CGFloat
let gradientType: GradientType
let numberOfColors: Int
let properties: [AnyNodeProperty]
}
// MARK: - Node
final class GradientStrokeNode: AnimatorNode, RenderNode {
let strokeRender: GradientStrokeRenderer
var renderer: NodeOutput & Renderable {
return strokeRender
}
let strokeProperties: GradientStrokeProperties
init(parentNode: AnimatorNode?, gradientStroke: GradientStroke) {
self.strokeRender = GradientStrokeRenderer(parent: parentNode?.outputNode)
self.strokeProperties = GradientStrokeProperties(gradientStroke: gradientStroke)
self.parentNode = parentNode
}
// MARK: Animator Node Protocol
var propertyMap: NodePropertyMap {
return strokeProperties
}
let parentNode: AnimatorNode?
var hasLocalUpdates: Bool = false
var hasUpstreamUpdates: Bool = false
var lastUpdateFrame: CGFloat? = nil
var isEnabled: Bool = true {
didSet {
strokeRender.isEnabled = isEnabled
}
}
func localUpdatesPermeateDownstream() -> Bool {
return false
}
func rebuildOutputs(frame: CGFloat) {
/// Update gradient properties
strokeRender.gradientRender.start = strokeProperties.startPoint.value.pointValue
strokeRender.gradientRender.end = strokeProperties.endPoint.value.pointValue
strokeRender.gradientRender.opacity = strokeProperties.opacity.value.cgFloatValue
strokeRender.gradientRender.colors = strokeProperties.colors.value.map { CGFloat($0) }
strokeRender.gradientRender.type = strokeProperties.gradientType
strokeRender.gradientRender.numberOfColors = strokeProperties.numberOfColors
/// Now update stroke properties
strokeRender.strokeRender.opacity = strokeProperties.opacity.value.cgFloatValue
strokeRender.strokeRender.width = strokeProperties.width.value.cgFloatValue
strokeRender.strokeRender.miterLimit = strokeProperties.miterLimit
strokeRender.strokeRender.lineCap = strokeProperties.lineCap
strokeRender.strokeRender.lineJoin = strokeProperties.lineJoin
/// Get dash lengths
let dashLengths = strokeProperties.dashPattern.value.map { $0.cgFloatValue }
if dashLengths.count > 0 {
strokeRender.strokeRender.dashPhase = strokeProperties.dashPhase.value.cgFloatValue
strokeRender.strokeRender.dashLengths = dashLengths
} else {
strokeRender.strokeRender.dashLengths = nil
strokeRender.strokeRender.dashPhase = nil
}
}
}