Swiftgram/docs/_docs/containers-overview.md
Garrett Moon 5c8b31684a Rename AsyncDisplayKit to Texture (#4)
* Rename AsyncDisplayKit to Texture

* More renaming
2017-04-14 09:37:38 -07:00

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Use Nodes in Node Containers

It is highly recommended that you use Texture's nodes within a node container. Texture offers the following node containers.

Texture Node Container UIKit Equivalent
`ASCollectionNode` in place of UIKit's `UICollectionView`
`ASPagerNode` in place of UIKit's `UIPageViewController`
`ASTableNode` in place of UIKit's `UITableView`
`ASViewController` in place of UIKit's `UIViewController`
`ASNavigationController` in place of UIKit's `UINavigationController`. Implements the `ASVisibility` protocol.
`ASTabBarController` in place of UIKit's `UITabBarController`. Implements the `ASVisibility` protocol.

Example code and specific sample projects are highlighted in the documentation for each node container.

What do I Gain by Using a Node Container?

A node container automatically manages the intelligent preloading of its nodes. This means that all of the node's layout measurement, data fetching, decoding and rendering will be done asynchronously. Among other conveniences, this is why it is recommended to use nodes within a container node.

Note that while it is possible to use nodes directly (without an Texture node container), unless you add additional calls, they will only start displaying once they come onscreen (as UIKit does). This can lead to performance degredation and flashing of content.