2019-06-23 10:30:48 +02:00

60 lines
2.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2017 Ricardo David CM (http://ricardo-david.com),
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef RL_BMP_IMAGE_H
#define RL_BMP_IMAGE_H
#include "Image.h"
namespace DTX1CompressorDecompressor
{
// class for loading and handling BMP images
class BMPImage : public Image
{
public:
BMPImage();
BMPImage(const BMPImage & other);
BMPImage(BMPImage && other);
BMPImage& operator=(BMPImage other);
friend void Swap(BMPImage & img1, BMPImage & img2);
~BMPImage();
// a initalizator with data loaded from other sources (for example, from a decompressed DDS image),
// if color data in this image instance is already set, it will be ovewritten
// this instance will take ownership of the data
bool InitWithData(unsigned char* data, unsigned int width, unsigned int height);
// populates the headers and the color data (if color data is already set, it will be ovewritten with the data of the file being loaded)
bool ReadFromFile(const char* fileName);
// saves this data to disc ( will create a BMP image : fileName.bmp )
bool SaveToFile(const char* fileName);
private:
BITMAPFILEHEADER m_fileHeader;
BITMAPINFOHEADER m_bitMapInfoHeader;
};
}
#endif // !BMP_ IMAGE_H