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60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2017 Ricardo David CM (http://ricardo-david.com),
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef RL_BMP_IMAGE_H
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#define RL_BMP_IMAGE_H
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#include "Image.h"
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namespace DTX1CompressorDecompressor
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{
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// class for loading and handling BMP images
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class BMPImage : public Image
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{
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public:
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BMPImage();
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BMPImage(const BMPImage & other);
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BMPImage(BMPImage && other);
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BMPImage& operator=(BMPImage other);
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friend void Swap(BMPImage & img1, BMPImage & img2);
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~BMPImage();
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// a initalizator with data loaded from other sources (for example, from a decompressed DDS image),
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// if color data in this image instance is already set, it will be ovewritten
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// this instance will take ownership of the data
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bool InitWithData(unsigned char* data, unsigned int width, unsigned int height);
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// populates the headers and the color data (if color data is already set, it will be ovewritten with the data of the file being loaded)
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bool ReadFromFile(const char* fileName);
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// saves this data to disc ( will create a BMP image : fileName.bmp )
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bool SaveToFile(const char* fileName);
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private:
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BITMAPFILEHEADER m_fileHeader;
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BITMAPINFOHEADER m_bitMapInfoHeader;
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};
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}
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#endif // !BMP_ IMAGE_H
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