Swiftgram/Display/TabBarNode.swift
2017-01-05 01:14:04 +04:00

253 lines
10 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
private let separatorHeight: CGFloat = 1.0 / UIScreen.main.scale
private func tabBarItemImage(_ image: UIImage?, title: String, tintColor: UIColor) -> UIImage {
let font = Font.regular(10.0)
let titleSize = (title as NSString).boundingRect(with: CGSize(width: CGFloat.greatestFiniteMagnitude, height: CGFloat.greatestFiniteMagnitude), options: [.usesLineFragmentOrigin], attributes: [NSFontAttributeName: font], context: nil).size
let imageSize: CGSize
if let image = image {
imageSize = image.size
} else {
imageSize = CGSize()
}
let size = CGSize(width: max(ceil(titleSize.width), imageSize.width), height: 45.0)
UIGraphicsBeginImageContextWithOptions(size, true, 0.0)
if let context = UIGraphicsGetCurrentContext() {
context.setFillColor(UIColor(0xf7f7f7).cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
if let image = image {
let imageRect = CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - imageSize.width) / 2.0), y: 0.0), size: imageSize)
context.saveGState()
context.translateBy(x: imageRect.midX, y: imageRect.midY)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
context.clip(to: imageRect, mask: image.cgImage!)
context.setFillColor(tintColor.cgColor)
context.fill(imageRect)
context.restoreGState()
}
}
(title as NSString).draw(at: CGPoint(x: floorToScreenPixels((size.width - titleSize.width) / 2.0), y: size.height - titleSize.height - 3.0), withAttributes: [NSFontAttributeName: font, NSForegroundColorAttributeName: tintColor])
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
private let badgeImage = generateStretchableFilledCircleImage(diameter: 18.0, color: UIColor(0xff3b30), backgroundColor: nil)
private let badgeFont = Font.regular(13.0)
private final class TabBarNodeContainer {
let item: UITabBarItem
let updateBadgeListenerIndex: Int
let imageNode: ASImageNode
let badgeBackgroundNode: ASImageNode
let badgeTextNode: ASTextNode
var badgeValue: String?
var appliedBadgeValue: String?
init(item: UITabBarItem, imageNode: ASImageNode, updateBadge: @escaping (String) -> Void) {
self.item = item
self.imageNode = imageNode
self.badgeBackgroundNode = ASImageNode()
self.badgeBackgroundNode.isLayerBacked = true
self.badgeBackgroundNode.displayWithoutProcessing = true
self.badgeBackgroundNode.displaysAsynchronously = false
self.badgeBackgroundNode.image = badgeImage
self.badgeTextNode = ASTextNode()
self.badgeTextNode.maximumNumberOfLines = 1
self.badgeTextNode.isLayerBacked = true
self.badgeTextNode.displaysAsynchronously = false
self.badgeValue = item.badgeValue ?? ""
self.updateBadgeListenerIndex = UITabBarItem_addSetBadgeListener(item, { value in
updateBadge(value ?? "")
})
}
deinit {
item.removeSetBadgeListener(self.updateBadgeListenerIndex)
}
}
class TabBarNode: ASDisplayNode {
var tabBarItems: [UITabBarItem] = [] {
didSet {
self.reloadTabBarItems()
}
}
var selectedIndex: Int? {
didSet {
if self.selectedIndex != oldValue {
if let oldValue = oldValue {
self.updateNodeImage(oldValue)
}
if let selectedIndex = self.selectedIndex {
self.updateNodeImage(selectedIndex)
}
}
}
}
private let itemSelected: (Int) -> Void
let separatorNode: ASDisplayNode
private var tabBarNodeContainers: [TabBarNodeContainer] = []
init(itemSelected: @escaping (Int) -> Void) {
self.itemSelected = itemSelected
self.separatorNode = ASDisplayNode()
self.separatorNode.backgroundColor = UIColor(0xb2b2b2)
self.separatorNode.isOpaque = true
self.separatorNode.isLayerBacked = true
super.init()
self.isOpaque = true
self.backgroundColor = UIColor(0xf7f7f7)
self.addSubnode(self.separatorNode)
}
private func reloadTabBarItems() {
for node in self.tabBarNodeContainers {
node.imageNode.removeFromSupernode()
node.badgeBackgroundNode.removeFromSupernode()
node.badgeTextNode.removeFromSupernode()
}
var tabBarNodeContainers: [TabBarNodeContainer] = []
for i in 0 ..< self.tabBarItems.count {
let item = self.tabBarItems[i]
let node = ASImageNode()
node.displaysAsynchronously = false
node.displayWithoutProcessing = true
node.isLayerBacked = true
if let selectedIndex = self.selectedIndex , selectedIndex == i {
node.image = tabBarItemImage(item.selectedImage, title: item.title ?? "", tintColor: UIColor(0x007ee5))
} else {
node.image = tabBarItemImage(item.image, title: item.title ?? "", tintColor: UIColor(0x929292))
}
let container = TabBarNodeContainer(item: item, imageNode: node, updateBadge: { [weak self] value in
self?.updateNodeBadge(i, value: value)
})
tabBarNodeContainers.append(container)
self.addSubnode(node)
}
for container in tabBarNodeContainers {
self.addSubnode(container.badgeBackgroundNode)
self.addSubnode(container.badgeTextNode)
}
self.tabBarNodeContainers = tabBarNodeContainers
self.setNeedsLayout()
}
private func updateNodeImage(_ index: Int) {
if index < self.tabBarNodeContainers.count && index < self.tabBarItems.count {
let node = self.tabBarNodeContainers[index].imageNode
let item = self.tabBarItems[index]
if let selectedIndex = self.selectedIndex , selectedIndex == index {
node.image = tabBarItemImage(item.selectedImage, title: item.title ?? "", tintColor: UIColor(0x007ee5))
} else {
node.image = tabBarItemImage(item.image, title: item.title ?? "", tintColor: UIColor(0x929292))
}
}
}
private func updateNodeBadge(_ index: Int, value: String) {
self.tabBarNodeContainers[index].badgeValue = value
if self.tabBarNodeContainers[index].badgeValue != self.tabBarNodeContainers[index].appliedBadgeValue {
self.layout()
}
}
override func layout() {
super.layout()
let size = self.bounds.size
self.separatorNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -separatorHeight), size: CGSize(width: size.width, height: separatorHeight))
if self.tabBarNodeContainers.count != 0 {
let distanceBetweenNodes = size.width / CGFloat(self.tabBarNodeContainers.count)
let internalWidth = distanceBetweenNodes * CGFloat(self.tabBarNodeContainers.count - 1)
let leftNodeOriginX = (size.width - internalWidth) / 2.0
for i in 0 ..< self.tabBarNodeContainers.count {
let container = self.tabBarNodeContainers[i]
let node = container.imageNode
node.measure(CGSize(width: internalWidth, height: size.height))
let originX = floor(leftNodeOriginX + CGFloat(i) * distanceBetweenNodes - node.calculatedSize.width / 2.0)
node.frame = CGRect(origin: CGPoint(x: originX, y: 4.0), size: node.calculatedSize)
if container.badgeValue != container.appliedBadgeValue {
container.appliedBadgeValue = container.badgeValue
if let badgeValue = container.badgeValue, !badgeValue.isEmpty {
container.badgeTextNode.attributedText = NSAttributedString(string: badgeValue, font: badgeFont, textColor: .white)
container.badgeBackgroundNode.isHidden = false
container.badgeTextNode.isHidden = false
} else {
container.badgeBackgroundNode.isHidden = true
container.badgeTextNode.isHidden = true
}
}
if !container.badgeBackgroundNode.isHidden {
let badgeSize = container.badgeTextNode.measure(CGSize(width: 200.0, height: 100.0))
let backgroundSize = CGSize(width: max(18.0, badgeSize.width + 10.0 + 1.0), height: 18.0)
let backgroundFrame = CGRect(origin: CGPoint(x: floor(originX + node.calculatedSize.width / 2.0) - 5.0, y: 2.0), size: backgroundSize)
container.badgeBackgroundNode.frame = backgroundFrame
container.badgeTextNode.frame = CGRect(origin: CGPoint(x: floorToScreenPixels(backgroundFrame.midX - badgeSize.width / 2.0), y: 3.0), size: badgeSize)
}
}
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
if let touch = touches.first {
let location = touch.location(in: self.view)
var closestNode: (Int, CGFloat)?
for i in 0 ..< self.tabBarNodeContainers.count {
let node = self.tabBarNodeContainers[i].imageNode
let distance = abs(location.x - node.position.x)
if let previousClosestNode = closestNode {
if previousClosestNode.1 > distance {
closestNode = (i, distance)
}
} else {
closestNode = (i, distance)
}
}
if let closestNode = closestNode {
self.itemSelected(closestNode.0)
}
}
}
}