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80 lines
1.9 KiB
Plaintext
80 lines
1.9 KiB
Plaintext
//
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// ASBatchContext.mm
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASBatchContext.h>
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#import <AsyncDisplayKit/ASLog.h>
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#import <AsyncDisplayKit/ASThread.h>
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typedef NS_ENUM(NSInteger, ASBatchContextState) {
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ASBatchContextStateFetching,
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ASBatchContextStateCancelled,
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ASBatchContextStateCompleted
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};
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@interface ASBatchContext ()
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{
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ASBatchContextState _state;
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ASDN::RecursiveMutex __instanceLock__;
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}
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@end
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@implementation ASBatchContext
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- (instancetype)init
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{
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if (self = [super init]) {
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_state = ASBatchContextStateCompleted;
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}
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return self;
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}
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- (BOOL)isFetching
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{
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ASDN::MutexLocker l(__instanceLock__);
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return _state == ASBatchContextStateFetching;
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}
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- (BOOL)batchFetchingWasCancelled
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{
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ASDN::MutexLocker l(__instanceLock__);
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return _state == ASBatchContextStateCancelled;
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}
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- (void)beginBatchFetching
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{
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ASDN::MutexLocker l(__instanceLock__);
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_state = ASBatchContextStateFetching;
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}
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- (void)completeBatchFetching:(BOOL)didComplete
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{
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if (didComplete) {
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as_log_debug(ASCollectionLog(), "Completed batch fetch with context %@", self);
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ASDN::MutexLocker l(__instanceLock__);
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_state = ASBatchContextStateCompleted;
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}
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}
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- (void)cancelBatchFetching
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{
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ASDN::MutexLocker l(__instanceLock__);
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_state = ASBatchContextStateCancelled;
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}
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@end
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