Swiftgram/Source/ASVideoNode.h
Sergey Petrachkov 4b114e841b added error reporting callback to ASVideoNode (#260)
* added error reporting callback to ASVideoNode

* updated Changelog.md

* updated code according to review notes:

- preserved two-spaces indentation;
- extended error reporting callback with key and asset, updated method call;
2017-05-11 12:23:12 +01:00

168 lines
7.0 KiB
Objective-C

//
// ASVideoNode.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASNetworkImageNode.h>
@class AVAsset, AVPlayer, AVPlayerLayer, AVPlayerItem, AVVideoComposition, AVAudioMix;
@protocol ASVideoNodeDelegate;
typedef NS_ENUM(NSInteger, ASVideoNodePlayerState) {
ASVideoNodePlayerStateUnknown,
ASVideoNodePlayerStateInitialLoading,
ASVideoNodePlayerStateReadyToPlay,
ASVideoNodePlayerStatePlaybackLikelyToKeepUpButNotPlaying,
ASVideoNodePlayerStatePlaying,
ASVideoNodePlayerStateLoading,
ASVideoNodePlayerStatePaused,
ASVideoNodePlayerStateFinished
};
NS_ASSUME_NONNULL_BEGIN
// IMPORTANT NOTES:
// 1. Applications using ASVideoNode must link AVFoundation! (this provides the AV* classes below)
// 2. This is a relatively new component of AsyncDisplayKit. It has many useful features, but
// there is room for further expansion and optimization. Please report any issues or requests
// in an issue on GitHub: https://github.com/facebook/AsyncDisplayKit/issues
@interface ASVideoNode : ASNetworkImageNode
- (void)play;
- (void)pause;
- (BOOL)isPlaying;
- (void)resetToPlaceholder;
@property (nullable, nonatomic, strong, readwrite) AVAsset *asset;
/**
** @abstract The URL with which the asset was initialized.
** @discussion Setting the URL will override the current asset with a newly created AVURLAsset created from the given URL, and AVAsset *asset will point to that newly created AVURLAsset. Please don't set both assetURL and asset.
** @return Current URL the asset was initialized or nil if no URL was given.
**/
@property (nullable, nonatomic, strong, readwrite) NSURL *assetURL;
@property (nullable, nonatomic, strong, readwrite) AVVideoComposition *videoComposition;
@property (nullable, nonatomic, strong, readwrite) AVAudioMix *audioMix;
@property (nullable, nonatomic, strong, readonly) AVPlayer *player;
@property (nullable, nonatomic, strong, readonly) AVPlayerLayer *playerLayer;
@property (nullable, nonatomic, strong, readonly) AVPlayerItem *currentItem;
/**
* When shouldAutoplay is set to true, a video node will play when it has both loaded and entered the "visible" interfaceState.
* If it leaves the visible interfaceState it will pause but will resume once it has returned.
*/
@property (nonatomic, assign, readwrite) BOOL shouldAutoplay;
@property (nonatomic, assign, readwrite) BOOL shouldAutorepeat;
@property (nonatomic, assign, readwrite) BOOL muted;
@property (nonatomic, assign, readwrite) BOOL shouldAggressivelyRecoverFromStall;
@property (nonatomic, assign, readonly) ASVideoNodePlayerState playerState;
//! Defaults to 1000
@property (nonatomic, assign) int32_t periodicTimeObserverTimescale;
//! Defaults to AVLayerVideoGravityResizeAspect
@property (nonatomic, copy) NSString *gravity;
@property (nullable, nonatomic, weak, readwrite) id<ASVideoNodeDelegate, ASNetworkImageNodeDelegate> delegate;
@end
@protocol ASVideoNodeDelegate <ASNetworkImageNodeDelegate>
@optional
/**
* @abstract Delegate method invoked when the node's video has played to its end time.
* @param videoNode The video node has played to its end time.
*/
- (void)videoDidPlayToEnd:(ASVideoNode *)videoNode;
/**
* @abstract Delegate method invoked the node is tapped.
* @param videoNode The video node that was tapped.
* @discussion The video's play state is toggled if this method is not implemented.
*/
- (void)didTapVideoNode:(ASVideoNode *)videoNode;
/**
* @abstract Delegate method invoked when player changes state.
* @param videoNode The video node.
* @param state player state before this change.
* @param toState player new state.
* @discussion This method is called after each state change
*/
- (void)videoNode:(ASVideoNode *)videoNode willChangePlayerState:(ASVideoNodePlayerState)state toState:(ASVideoNodePlayerState)toState;
/**
* @abstract Ssks delegate if state change is allowed
* ASVideoNodePlayerStatePlaying or ASVideoNodePlayerStatePaused.
* asks delegate if state change is allowed.
* @param videoNode The video node.
* @param state player state that is going to be set.
* @discussion Delegate method invoked when player changes it's state to
* ASVideoNodePlayerStatePlaying or ASVideoNodePlayerStatePaused
* and asks delegate if state change is valid
*/
- (BOOL)videoNode:(ASVideoNode*)videoNode shouldChangePlayerStateTo:(ASVideoNodePlayerState)state;
/**
* @abstract Delegate method invoked when player playback time is updated.
* @param videoNode The video node.
* @param timeInterval current playback time in seconds.
*/
- (void)videoNode:(ASVideoNode *)videoNode didPlayToTimeInterval:(NSTimeInterval)timeInterval;
/**
* @abstract Delegate method invoked when the video player stalls.
* @param videoNode The video node that has experienced the stall
* @param timeInterval Current playback time when the stall happens
*/
- (void)videoNode:(ASVideoNode *)videoNode didStallAtTimeInterval:(NSTimeInterval)timeInterval;
/**
* @abstract Delegate method invoked when the video player starts the inital asset loading
* @param videoNode The videoNode
*/
- (void)videoNodeDidStartInitialLoading:(ASVideoNode *)videoNode;
/**
* @abstract Delegate method invoked when the video is done loading the asset and can start the playback
* @param videoNode The videoNode
*/
- (void)videoNodeDidFinishInitialLoading:(ASVideoNode *)videoNode;
/**
* @abstract Delegate method invoked when the AVPlayerItem for the asset has been set up and can be accessed throught currentItem.
* @param videoNode The videoNode.
* @param currentItem The AVPlayerItem that was constructed from the asset.
*/
- (void)videoNode:(ASVideoNode *)videoNode didSetCurrentItem:(AVPlayerItem *)currentItem;
/**
* @abstract Delegate method invoked when the video node has recovered from the stall
* @param videoNode The videoNode
*/
- (void)videoNodeDidRecoverFromStall:(ASVideoNode *)videoNode;
/**
* @abstract Delegate method invoked when an error occurs while trying trying to load an asset
* @param videoNode The videoNode.
* @param key The key of value that failed to load.
* @param asset The asset.
* @param error The error that occurs.
*/
- (void)videoNode:(ASVideoNode *)videoNode didFailToLoadValueForKey:(NSString *)key asset:(AVAsset *)asset error:(NSError *)error;
@end
@interface ASVideoNode (Unavailable)
- (instancetype)initWithViewBlock:(ASDisplayNodeViewBlock)viewBlock didLoadBlock:(nullable ASDisplayNodeDidLoadBlock)didLoadBlock __unavailable;
@end
NS_ASSUME_NONNULL_END