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124 lines
4.3 KiB
Swift
124 lines
4.3 KiB
Swift
import Foundation
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import UIKit
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import ComponentFlow
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import Display
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private final class PropertyAnimation<T: Interpolatable> {
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let from: T
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let to: T
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let animation: ComponentTransition.Animation
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let startTimestamp: Double
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private let interpolator: (Interpolatable, Interpolatable, CGFloat) -> Interpolatable
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init(fromValue: T, toValue: T, animation: ComponentTransition.Animation, startTimestamp: Double) {
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self.from = fromValue
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self.to = toValue
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self.animation = animation
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self.startTimestamp = startTimestamp
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self.interpolator = T.interpolator()
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}
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func valueAt(_ t: CGFloat) -> Interpolatable {
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if t <= 0.0 {
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return self.from
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} else if t >= 1.0 {
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return self.to
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} else {
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return self.interpolator(self.from, self.to, t)
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}
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}
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}
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public final class AnimatableProperty<T: Interpolatable> {
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public private(set) var presentationValue: T
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public private(set) var value: T
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private var animation: PropertyAnimation<T>?
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public init(value: T) {
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self.value = value
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self.presentationValue = value
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}
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public func update(value: T, transition: ComponentTransition = .immediate) {
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let currentTimestamp = CACurrentMediaTime()
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if case .none = transition.animation {
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if let animation = self.animation, case let .curve(duration, curve) = animation.animation {
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self.value = value
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let elapsed = duration - (currentTimestamp - animation.startTimestamp)
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if let presentationValue = self.presentationValue as? CGFloat, let newValue = value as? CGFloat, abs(presentationValue - newValue) > 0.56 {
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self.animation = PropertyAnimation(fromValue: self.presentationValue, toValue: value, animation: .curve(duration: elapsed * 0.8, curve: curve), startTimestamp: currentTimestamp)
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} else {
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self.animation = PropertyAnimation(fromValue: self.presentationValue, toValue: value, animation: .curve(duration: elapsed, curve: curve), startTimestamp: currentTimestamp)
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}
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} else {
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self.value = value
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self.presentationValue = value
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self.animation = nil
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}
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} else {
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self.value = value
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self.animation = PropertyAnimation(fromValue: self.presentationValue, toValue: value, animation: transition.animation, startTimestamp: currentTimestamp)
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}
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}
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public func tick(timestamp: Double) -> Bool {
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guard let animation = self.animation, case let .curve(duration, curve) = animation.animation else {
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return false
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}
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let timeFromStart = timestamp - animation.startTimestamp
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var t = max(0.0, timeFromStart / duration)
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switch curve {
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case .linear:
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break
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case .easeInOut:
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t = listViewAnimationCurveEaseInOut(t)
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case .spring:
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t = lookupSpringValue(t)
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case let .custom(x1, y1, x2, y2):
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t = bezierPoint(CGFloat(x1), CGFloat(y1), CGFloat(x2), CGFloat(y2), t)
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}
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self.presentationValue = animation.valueAt(t) as! T
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if timeFromStart <= duration {
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return true
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}
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self.animation = nil
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return false
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}
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}
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private func lookupSpringValue(_ t: CGFloat) -> CGFloat {
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let table: [(CGFloat, CGFloat)] = [
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(0.0, 0.0),
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(0.0625, 0.1123005598783493),
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(0.125, 0.31598418951034546),
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(0.1875, 0.5103585720062256),
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(0.25, 0.6650152802467346),
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(0.3125, 0.777747631072998),
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(0.375, 0.8557760119438171),
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(0.4375, 0.9079672694206238),
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(0.5, 0.942038357257843),
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(0.5625, 0.9638798832893372),
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(0.625, 0.9776856303215027),
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(0.6875, 0.9863143563270569),
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(0.75, 0.991658091545105),
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(0.8125, 0.9949421286582947),
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(0.875, 0.9969474077224731),
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(0.9375, 0.9981651306152344),
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(1.0, 1.0)
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]
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for i in 0 ..< table.count - 2 {
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let lhs = table[i]
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let rhs = table[i + 1]
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if t >= lhs.0 && t <= rhs.0 {
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let fraction = (t - lhs.0) / (rhs.0 - lhs.0)
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let value = lhs.1 + fraction * (rhs.1 - lhs.1)
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return value
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}
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}
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return 1.0
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}
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