Ilya Laktyushin 3cc5231185 Various fixes
2025-04-08 20:36:32 +04:00

124 lines
4.3 KiB
Swift

import Foundation
import UIKit
import ComponentFlow
import Display
private final class PropertyAnimation<T: Interpolatable> {
let from: T
let to: T
let animation: ComponentTransition.Animation
let startTimestamp: Double
private let interpolator: (Interpolatable, Interpolatable, CGFloat) -> Interpolatable
init(fromValue: T, toValue: T, animation: ComponentTransition.Animation, startTimestamp: Double) {
self.from = fromValue
self.to = toValue
self.animation = animation
self.startTimestamp = startTimestamp
self.interpolator = T.interpolator()
}
func valueAt(_ t: CGFloat) -> Interpolatable {
if t <= 0.0 {
return self.from
} else if t >= 1.0 {
return self.to
} else {
return self.interpolator(self.from, self.to, t)
}
}
}
public final class AnimatableProperty<T: Interpolatable> {
public private(set) var presentationValue: T
public private(set) var value: T
private var animation: PropertyAnimation<T>?
public init(value: T) {
self.value = value
self.presentationValue = value
}
public func update(value: T, transition: ComponentTransition = .immediate) {
let currentTimestamp = CACurrentMediaTime()
if case .none = transition.animation {
if let animation = self.animation, case let .curve(duration, curve) = animation.animation {
self.value = value
let elapsed = duration - (currentTimestamp - animation.startTimestamp)
if let presentationValue = self.presentationValue as? CGFloat, let newValue = value as? CGFloat, abs(presentationValue - newValue) > 0.56 {
self.animation = PropertyAnimation(fromValue: self.presentationValue, toValue: value, animation: .curve(duration: elapsed * 0.8, curve: curve), startTimestamp: currentTimestamp)
} else {
self.animation = PropertyAnimation(fromValue: self.presentationValue, toValue: value, animation: .curve(duration: elapsed, curve: curve), startTimestamp: currentTimestamp)
}
} else {
self.value = value
self.presentationValue = value
self.animation = nil
}
} else {
self.value = value
self.animation = PropertyAnimation(fromValue: self.presentationValue, toValue: value, animation: transition.animation, startTimestamp: currentTimestamp)
}
}
public func tick(timestamp: Double) -> Bool {
guard let animation = self.animation, case let .curve(duration, curve) = animation.animation else {
return false
}
let timeFromStart = timestamp - animation.startTimestamp
var t = max(0.0, timeFromStart / duration)
switch curve {
case .linear:
break
case .easeInOut:
t = listViewAnimationCurveEaseInOut(t)
case .spring:
t = lookupSpringValue(t)
case let .custom(x1, y1, x2, y2):
t = bezierPoint(CGFloat(x1), CGFloat(y1), CGFloat(x2), CGFloat(y2), t)
}
self.presentationValue = animation.valueAt(t) as! T
if timeFromStart <= duration {
return true
}
self.animation = nil
return false
}
}
private func lookupSpringValue(_ t: CGFloat) -> CGFloat {
let table: [(CGFloat, CGFloat)] = [
(0.0, 0.0),
(0.0625, 0.1123005598783493),
(0.125, 0.31598418951034546),
(0.1875, 0.5103585720062256),
(0.25, 0.6650152802467346),
(0.3125, 0.777747631072998),
(0.375, 0.8557760119438171),
(0.4375, 0.9079672694206238),
(0.5, 0.942038357257843),
(0.5625, 0.9638798832893372),
(0.625, 0.9776856303215027),
(0.6875, 0.9863143563270569),
(0.75, 0.991658091545105),
(0.8125, 0.9949421286582947),
(0.875, 0.9969474077224731),
(0.9375, 0.9981651306152344),
(1.0, 1.0)
]
for i in 0 ..< table.count - 2 {
let lhs = table[i]
let rhs = table[i + 1]
if t >= lhs.0 && t <= rhs.0 {
let fraction = (t - lhs.0) / (rhs.0 - lhs.0)
let value = lhs.1 + fraction * (rhs.1 - lhs.1)
return value
}
}
return 1.0
}