Adlai Holler c2ea7cfeac [Umbrella] ASCollectionView -> ASCollectionNode Migration, Separate Index Spaces (#2372)
* Separate dataSource & UIKit index spaces

Beef up our supplementary node support

Make the API way better

Go nuts

Add a unit test for UICollectionView's handling of reloadData inside batch updates

Wrap indexPathForNode: in a cache

Convert index paths in delegate methods

Go back on table view

Put collection view back

Switch up the API

Move most ASCollectionView API to ASCollectionNode

Move most table logic over to ASTableNode

Do the things

More conversion work

Keep on keepin' on

Get table view delegate API done

More porting

Simplify

Clear the delegate

More cleanup

Move more stuff around

Remove pointless file

Re-add some API

Put back more API

Use the right flag

* Some cleanup

* Remove incorrect comment

* Tweak the API

* Put back a couple methods

* update example projects (note: ASCollectionView deprecation warnings expected)

* change reloadDataWithCompletion:nil --> reloadData

* Clean up rebase

* Make deprecated numberOfItemsInSection methods optional

* Use the right flag

* Address nits

* update ASDKTube, ASDKgram & ASViewController examples
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AsyncDisplayKit

Apps Using Downloads

Platform Languages

Version Carthage compatible Build Status License

Installation

ASDK is available via CocoaPods or Carthage. See our Installation guide for instructions.

Performance Gains

AsyncDisplayKit's basic unit is the node. An ASDisplayNode is an abstraction over UIView, which in turn is an abstraction over CALayer. Unlike views, which can only be used on the main thread, nodes are thread-safe: you can instantiate and configure entire hierarchies of them in parallel on background threads.

To keep its user interface smooth and responsive, your app should render at 60 frames per second — the gold standard on iOS. This means the main thread has one-sixtieth of a second to push each frame. That's 16 milliseconds to execute all layout and drawing code! And because of system overhead, your code usually has less than ten milliseconds to run before it causes a frame drop.

AsyncDisplayKit lets you move image decoding, text sizing and rendering, layout, and other expensive UI operations off the main thread, to keep the main thread available to respond to user interaction.

Advanced Developer Features

As the framework has grown, many features have been added that can save developers tons of time by eliminating common boilerplate style structures common in modern iOS apps. If you've ever dealt with cell reuse bugs, tried to performantly preload data for a page or scroll style interface or even just tried to keep your app from dropping too many frames you can benefit from integrating ASDK.

Learn More

Getting Help

We use Slack for real-time debugging, community updates, and general talk about ASDK. Signup youself or email AsyncDisplayKit(at)gmail.com to get an invite.

Contributing

We welcome any contributions. See the CONTRIBUTING file for how to get involved.

License

AsyncDisplayKit is BSD-licensed. We also provide an additional patent grant. The files in the /examples directory are licensed under a separate license as specified in each file; documentation is licensed CC-BY-4.0.

Description
Supercharged Telegram fork for iOS from original creator of Nicegram
Readme 913 MiB
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Swift 45.4%
C 42.5%
Objective-C 4.9%
Assembly 3.2%
C++ 1.7%
Other 1.9%