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* [Optimization] Convert to type-generic math * add std:: prefix in obj-c++ files * more cleanup * revert test changes * convert min and max back to fmin/fmax
124 lines
6.0 KiB
Plaintext
124 lines
6.0 KiB
Plaintext
//
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// ASStackPositionedLayout.mm
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// AsyncDisplayKit
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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#import "ASStackPositionedLayout.h"
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#import <tgmath.h>
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#import "ASInternalHelpers.h"
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#import "ASLayoutSpecUtilities.h"
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static CGFloat crossOffset(const ASStackLayoutSpecStyle &style,
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const ASStackUnpositionedItem &l,
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const CGFloat crossSize)
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{
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switch (alignment(l.child.alignSelf, style.alignItems)) {
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case ASStackLayoutAlignItemsEnd:
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return crossSize - crossDimension(style.direction, l.layout.size);
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case ASStackLayoutAlignItemsCenter:
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return ASFloorPixelValue((crossSize - crossDimension(style.direction, l.layout.size)) / 2);
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case ASStackLayoutAlignItemsBaselineFirst:
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case ASStackLayoutAlignItemsBaselineLast:
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case ASStackLayoutAlignItemsStart:
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case ASStackLayoutAlignItemsStretch:
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return 0;
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}
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}
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/**
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* Positions children according to the stack style and positioning properties.
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*
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* @param style The layout style of the overall stack layout
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* @param firstChildOffset Offset of the first child
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* @param extraSpacing Spacing between children, in addition to spacing set to the stack's layout style
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* @param lastChildOffset Offset of the last child
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* @param unpositionedLayout Unpositioned children of the stack
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* @param constrainedSize Constrained size of the stack
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*/
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static ASStackPositionedLayout stackedLayout(const ASStackLayoutSpecStyle &style,
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const CGFloat firstChildOffset,
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const CGFloat extraSpacing,
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const CGFloat lastChildOffset,
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const ASStackUnpositionedLayout &unpositionedLayout,
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const ASSizeRange &constrainedSize)
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{
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// The cross dimension is the max of the childrens' cross dimensions (clamped to our constraint below).
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const auto it = std::max_element(unpositionedLayout.items.begin(), unpositionedLayout.items.end(),
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[&](const ASStackUnpositionedItem &a, const ASStackUnpositionedItem &b){
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return compareCrossDimension(style.direction, a.layout.size, b.layout.size);
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});
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const auto largestChildCrossSize = it == unpositionedLayout.items.end() ? 0 : crossDimension(style.direction, it->layout.size);
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const auto minCrossSize = crossDimension(style.direction, constrainedSize.min);
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const auto maxCrossSize = crossDimension(style.direction, constrainedSize.max);
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const CGFloat crossSize = MIN(MAX(minCrossSize, largestChildCrossSize), maxCrossSize);
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CGPoint p = directionPoint(style.direction, firstChildOffset, 0);
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BOOL first = YES;
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const auto lastChild = unpositionedLayout.items.back().child;
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CGFloat offset = 0;
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auto stackedChildren = AS::map(unpositionedLayout.items, [&](const ASStackUnpositionedItem &l) -> ASLayout *{
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offset = (l.child == lastChild) ? lastChildOffset : 0;
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p = p + directionPoint(style.direction, l.child.spacingBefore + offset, 0);
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if (!first) {
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p = p + directionPoint(style.direction, style.spacing + extraSpacing, 0);
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}
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first = NO;
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l.layout.position = p + directionPoint(style.direction, 0, crossOffset(style, l, crossSize));
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p = p + directionPoint(style.direction, stackDimension(style.direction, l.layout.size) + l.child.spacingAfter, 0);
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return l.layout;
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});
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return {stackedChildren, crossSize};
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}
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static ASStackPositionedLayout stackedLayout(const ASStackLayoutSpecStyle &style,
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const CGFloat firstChildOffset,
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const ASStackUnpositionedLayout &unpositionedLayout,
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const ASSizeRange &constrainedSize)
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{
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return stackedLayout(style, firstChildOffset, 0, 0, unpositionedLayout, constrainedSize);
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}
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ASStackPositionedLayout ASStackPositionedLayout::compute(const ASStackUnpositionedLayout &unpositionedLayout,
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const ASStackLayoutSpecStyle &style,
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const ASSizeRange &constrainedSize)
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{
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const auto numOfItems = unpositionedLayout.items.size();
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ASDisplayNodeCAssertTrue(numOfItems > 0);
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const CGFloat violation = unpositionedLayout.violation;
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ASStackLayoutJustifyContent justifyContent = style.justifyContent;
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// Handle edge cases of "space between" and "space around"
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if (justifyContent == ASStackLayoutJustifyContentSpaceBetween && (violation < 0 || numOfItems == 1)) {
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justifyContent = ASStackLayoutJustifyContentStart;
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} else if (justifyContent == ASStackLayoutJustifyContentSpaceAround && (violation < 0 || numOfItems == 1)) {
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justifyContent = ASStackLayoutJustifyContentCenter;
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}
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switch (justifyContent) {
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case ASStackLayoutJustifyContentStart:
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return stackedLayout(style, 0, unpositionedLayout, constrainedSize);
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case ASStackLayoutJustifyContentCenter:
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return stackedLayout(style, std::floor(violation / 2), unpositionedLayout, constrainedSize);
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case ASStackLayoutJustifyContentEnd:
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return stackedLayout(style, violation, unpositionedLayout, constrainedSize);
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case ASStackLayoutJustifyContentSpaceBetween: {
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const auto numOfSpacings = numOfItems - 1;
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return stackedLayout(style, 0, std::floor(violation / numOfSpacings), std::fmod(violation, numOfSpacings), unpositionedLayout, constrainedSize);
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}
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case ASStackLayoutJustifyContentSpaceAround: {
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// Spacing between items are twice the spacing on the edges
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CGFloat spacingUnit = std::floor(violation / (numOfItems * 2));
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return stackedLayout(style, spacingUnit, spacingUnit * 2, 0, unpositionedLayout, constrainedSize);
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}
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}
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}
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