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* Implement tests for the layout flattening process * Refactor the flattening algorithm - Remove flattened flag - No more self check - Stop traversing a layout tree branch when hits a displaynode node. - Reuse as many existing ASLayout objects as possible * Update changelog * Ceil position values before comparing * Explain why sublayout elements must be retained
186 lines
4.9 KiB
Objective-C
186 lines
4.9 KiB
Objective-C
//
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// ASInternalHelpers.m
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <UIKit/UIKit.h>
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#import <objc/runtime.h>
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#import <tgmath.h>
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#import <AsyncDisplayKit/ASRunLoopQueue.h>
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#import <AsyncDisplayKit/ASThread.h>
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BOOL ASSubclassOverridesSelector(Class superclass, Class subclass, SEL selector)
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{
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if (superclass == subclass) return NO; // Even if the class implements the selector, it doesn't override itself.
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Method superclassMethod = class_getInstanceMethod(superclass, selector);
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Method subclassMethod = class_getInstanceMethod(subclass, selector);
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return (superclassMethod != subclassMethod);
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}
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BOOL ASSubclassOverridesClassSelector(Class superclass, Class subclass, SEL selector)
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{
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if (superclass == subclass) return NO; // Even if the class implements the selector, it doesn't override itself.
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Method superclassMethod = class_getClassMethod(superclass, selector);
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Method subclassMethod = class_getClassMethod(subclass, selector);
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return (superclassMethod != subclassMethod);
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}
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IMP ASReplaceMethodWithBlock(Class c, SEL origSEL, id block)
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{
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NSCParameterAssert(block);
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// Get original method
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Method origMethod = class_getInstanceMethod(c, origSEL);
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NSCParameterAssert(origMethod);
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// Convert block to IMP trampoline and replace method implementation
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IMP newIMP = imp_implementationWithBlock(block);
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// Try adding the method if not yet in the current class
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if (!class_addMethod(c, origSEL, newIMP, method_getTypeEncoding(origMethod))) {
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return method_setImplementation(origMethod, newIMP);
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} else {
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return method_getImplementation(origMethod);
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}
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}
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void ASPerformBlockOnMainThread(void (^block)())
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{
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if (block == nil){
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return;
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}
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if (ASDisplayNodeThreadIsMain()) {
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block();
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} else {
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dispatch_async(dispatch_get_main_queue(), block);
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}
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}
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void ASPerformBlockOnBackgroundThread(void (^block)())
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{
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if (block == nil){
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return;
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}
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if (ASDisplayNodeThreadIsMain()) {
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block);
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} else {
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block();
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}
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}
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void ASPerformBackgroundDeallocation(id object)
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{
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[[ASDeallocQueue sharedDeallocationQueue] releaseObjectInBackground:object];
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}
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BOOL ASClassRequiresMainThreadDeallocation(Class c)
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{
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if (c == [UIImage class] || c == [UIColor class]) {
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return NO;
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}
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if ([c isSubclassOfClass:[UIResponder class]]
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|| [c isSubclassOfClass:[CALayer class]]
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|| [c isSubclassOfClass:[UIGestureRecognizer class]]) {
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return YES;
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}
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const char *name = class_getName(c);
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if (strncmp(name, "UI", 2) == 0 || strncmp(name, "AV", 2) == 0 || strncmp(name, "CA", 2) == 0) {
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return YES;
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}
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return NO;
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}
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Class _Nullable ASGetClassFromType(const char * _Nullable type)
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{
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// Class types all start with @"
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if (type == NULL || strncmp(type, "@\"", 2) != 0) {
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return nil;
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}
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// Ensure length >= 3
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size_t typeLength = strlen(type);
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if (typeLength < 3) {
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ASDisplayNodeCFailAssert(@"Got invalid type-encoding: %s", type);
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return nil;
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}
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// Copy type[2..(end-1)]. So @"UIImage" -> UIImage
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size_t resultLength = typeLength - 3;
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char className[resultLength + 1];
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strncpy(className, type + 2, resultLength);
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className[resultLength] = '\0';
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return objc_getClass(className);
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}
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CGFloat ASScreenScale()
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{
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static CGFloat __scale = 0.0;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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ASDisplayNodeCAssertMainThread();
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__scale = [[UIScreen mainScreen] scale];
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});
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return __scale;
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}
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CGSize ASFloorSizeValues(CGSize s)
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{
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return CGSizeMake(ASFloorPixelValue(s.width), ASFloorPixelValue(s.height));
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}
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CGFloat ASFloorPixelValue(CGFloat f)
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{
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CGFloat scale = ASScreenScale();
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return floor(f * scale) / scale;
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}
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CGPoint ASCeilPointValues(CGPoint p)
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{
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return CGPointMake(ASCeilPixelValue(p.x), ASCeilPixelValue(p.y));
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}
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CGSize ASCeilSizeValues(CGSize s)
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{
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return CGSizeMake(ASCeilPixelValue(s.width), ASCeilPixelValue(s.height));
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}
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CGFloat ASCeilPixelValue(CGFloat f)
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{
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CGFloat scale = ASScreenScale();
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return ceil(f * scale) / scale;
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}
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CGFloat ASRoundPixelValue(CGFloat f)
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{
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CGFloat scale = ASScreenScale();
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return round(f * scale) / scale;
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}
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@implementation NSIndexPath (ASInverseComparison)
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- (NSComparisonResult)asdk_inverseCompare:(NSIndexPath *)otherIndexPath
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{
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return [otherIndexPath compare:self];
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}
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@end
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