Swiftgram/AsyncDisplayKit/ASViewController.mm
appleguy eeb977e145 [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own. (#2754)
* [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own.

This also moves the @package definition of the instance variable to +FrameworkPrivate instead of Internal.h,
because Internal.h should ideally not be used outside of the ASDisplayNode file setup.  This has greatly reduced
the number of imports of Internal.h.

* [ASDisplayNode] Add ASDisplayNode+FrameworkSubclasses.h to share __instanceLock__ definition.
2016-12-12 19:42:41 -08:00

305 lines
11 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// ASViewController.mm
// AsyncDisplayKit
//
// Created by Huy Nguyen on 16/09/15.
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import "ASViewController.h"
#import "ASAssert.h"
#import "ASAvailability.h"
#import "ASDisplayNode+FrameworkPrivate.h"
#import "ASLayout.h"
#import "ASTraitCollection.h"
#import "ASEnvironmentInternal.h"
#import "ASRangeControllerUpdateRangeProtocol+Beta.h"
#import "ASInternalHelpers.h"
#define AS_LOG_VISIBILITY_CHANGES 0
@implementation ASViewController
{
BOOL _ensureDisplayed;
BOOL _automaticallyAdjustRangeModeBasedOnViewEvents;
BOOL _parentManagesVisibilityDepth;
NSInteger _visibilityDepth;
BOOL _selfConformsToRangeModeProtocol;
BOOL _nodeConformsToRangeModeProtocol;
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
ASDisplayNodeAssert(NO, @"ASViewController requires using -initWithNode:");
return [self initWithNode:[[ASDisplayNode alloc] init]];
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder
{
ASDisplayNodeAssert(NO, @"ASViewController requires using -initWithNode:");
return [self initWithNode:[[ASDisplayNode alloc] init]];
}
- (instancetype)initWithNode:(ASDisplayNode *)node
{
if (!(self = [super initWithNibName:nil bundle:nil])) {
return nil;
}
ASDisplayNodeAssertNotNil(node, @"Node must not be nil");
ASDisplayNodeAssertTrue(!node.layerBacked);
_node = node;
_selfConformsToRangeModeProtocol = [self conformsToProtocol:@protocol(ASRangeControllerUpdateRangeProtocol)];
_nodeConformsToRangeModeProtocol = [_node conformsToProtocol:@protocol(ASRangeControllerUpdateRangeProtocol)];
_automaticallyAdjustRangeModeBasedOnViewEvents = _selfConformsToRangeModeProtocol || _nodeConformsToRangeModeProtocol;
// In case the node will get loaded
if (_node.nodeLoaded) {
// Node already loaded the view
[self view];
} else {
// If the node didn't load yet add ourselves as on did load observer to laod the view in case the node gets loaded
// before the view controller
__weak __typeof__(self) weakSelf = self;
[_node onDidLoad:^(__kindof ASDisplayNode * _Nonnull node) {
if ([weakSelf isViewLoaded] == NO) {
[weakSelf view];
}
}];
}
return self;
}
- (void)dealloc
{
ASPerformBackgroundDeallocation(_node);
}
- (void)loadView
{
ASDisplayNodeAssertTrue(!_node.layerBacked);
// Apple applies a frame and autoresizing masks we need. Allocating a view is not
// nearly as expensive as adding and removing it from a hierarchy, and fortunately
// we can avoid that here. Enabling layerBacking on a single node in the hierarchy
// will have a greater performance benefit than the impact of this transient view.
[super loadView];
UIView *view = self.view;
CGRect frame = view.frame;
UIViewAutoresizing autoresizingMask = view.autoresizingMask;
// We have what we need, so now create and assign the view we actually want.
view = _node.view;
_node.frame = frame;
_node.autoresizingMask = autoresizingMask;
self.view = view;
// ensure that self.node has a valid trait collection before a subclass's implementation of viewDidLoad.
// Any subnodes added in viewDidLoad will then inherit the proper environment.
if (AS_AT_LEAST_IOS8) {
ASEnvironmentTraitCollection traitCollection = [self environmentTraitCollectionForUITraitCollection:self.traitCollection];
[self progagateNewEnvironmentTraitCollection:traitCollection];
} else {
ASEnvironmentTraitCollection traitCollection = ASEnvironmentTraitCollectionMakeDefault();
traitCollection.containerSize = self.view.bounds.size;
[self progagateNewEnvironmentTraitCollection:traitCollection];
}
}
- (void)viewWillLayoutSubviews
{
[super viewWillLayoutSubviews];
// Before layout, make sure that our trait collection containerSize actually matches the size of our bounds.
// If not, we need to update the traits and propagate them.
if (CGSizeEqualToSize(self.node.environmentTraitCollection.containerSize, self.view.bounds.size) == NO) {
[UIView performWithoutAnimation:^{
ASEnvironmentTraitCollection environmentTraitCollection;
if (AS_AT_LEAST_IOS8) {
environmentTraitCollection = [self environmentTraitCollectionForUITraitCollection:self.traitCollection];
} else {
environmentTraitCollection = ASEnvironmentTraitCollectionMakeDefault();
}
environmentTraitCollection.containerSize = self.view.bounds.size;
// this method will call measure
[self progagateNewEnvironmentTraitCollection:environmentTraitCollection];
}];
} else {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
// Call layoutThatFits: to let the node prepare for a layout that will happen shortly in the layout pass of the view.
// If the node's constrained size didn't change between the last layout pass it's a no-op
[_node layoutThatFits:[self nodeConstrainedSize]];
#pragma clang diagnostic pop
}
}
- (void)viewDidLayoutSubviews
{
if (_ensureDisplayed && self.neverShowPlaceholders) {
_ensureDisplayed = NO;
[self.node recursivelyEnsureDisplaySynchronously:YES];
}
[super viewDidLayoutSubviews];
}
ASVisibilityDidMoveToParentViewController;
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
_ensureDisplayed = YES;
// A layout pass is forced this early to get nodes like ASCollectionNode, ASTableNode etc.
// into the hierarchy before UIKit applies the scroll view inset adjustments, if automatic subnode management
// is enabled. Otherwise the insets would not be applied.
[_node.view layoutIfNeeded];
if (_parentManagesVisibilityDepth == NO) {
[self setVisibilityDepth:0];
}
}
ASVisibilitySetVisibilityDepth;
ASVisibilityViewDidDisappearImplementation;
ASVisibilityDepthImplementation;
- (void)visibilityDepthDidChange
{
ASLayoutRangeMode rangeMode = ASLayoutRangeModeForVisibilityDepth(self.visibilityDepth);
#if AS_LOG_VISIBILITY_CHANGES
NSString *rangeModeString;
switch (rangeMode) {
case ASLayoutRangeModeMinimum:
rangeModeString = @"Minimum";
break;
case ASLayoutRangeModeFull:
rangeModeString = @"Full";
break;
case ASLayoutRangeModeVisibleOnly:
rangeModeString = @"Visible Only";
break;
case ASLayoutRangeModeLowMemory:
rangeModeString = @"Low Memory";
break;
default:
break;
}
NSLog(@"Updating visibility of:%@ to: %@ (visibility depth: %d)", self, rangeModeString, self.visibilityDepth);
#endif
[self updateCurrentRangeModeWithModeIfPossible:rangeMode];
}
#pragma mark - Automatic range mode
- (BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
{
return _automaticallyAdjustRangeModeBasedOnViewEvents;
}
- (void)setAutomaticallyAdjustRangeModeBasedOnViewEvents:(BOOL)automaticallyAdjustRangeModeBasedOnViewEvents
{
if (automaticallyAdjustRangeModeBasedOnViewEvents != _automaticallyAdjustRangeModeBasedOnViewEvents) {
if (automaticallyAdjustRangeModeBasedOnViewEvents && _selfConformsToRangeModeProtocol == NO && _nodeConformsToRangeModeProtocol == NO) {
NSLog(@"Warning: automaticallyAdjustRangeModeBasedOnViewEvents set to YES in %@, but range mode updating is not possible because neither view controller nor node %@ conform to ASRangeControllerUpdateRangeProtocol.", self, _node);
}
_automaticallyAdjustRangeModeBasedOnViewEvents = automaticallyAdjustRangeModeBasedOnViewEvents;
}
}
- (void)updateCurrentRangeModeWithModeIfPossible:(ASLayoutRangeMode)rangeMode
{
if (!_automaticallyAdjustRangeModeBasedOnViewEvents) { return; }
if (_selfConformsToRangeModeProtocol) {
id<ASRangeControllerUpdateRangeProtocol> rangeUpdater = (id<ASRangeControllerUpdateRangeProtocol>)self;
[rangeUpdater updateCurrentRangeWithMode:rangeMode];
}
if (_nodeConformsToRangeModeProtocol) {
id<ASRangeControllerUpdateRangeProtocol> rangeUpdater = (id<ASRangeControllerUpdateRangeProtocol>)_node;
[rangeUpdater updateCurrentRangeWithMode:rangeMode];
}
}
#pragma mark - Layout Helpers
- (ASSizeRange)nodeConstrainedSize
{
return ASSizeRangeMake(self.view.bounds.size);
}
- (ASInterfaceState)interfaceState
{
return _node.interfaceState;
}
#pragma mark - ASEnvironmentTraitCollection
- (ASEnvironmentTraitCollection)environmentTraitCollectionForUITraitCollection:(UITraitCollection *)traitCollection
{
if (self.overrideDisplayTraitsWithTraitCollection) {
ASTraitCollection *asyncTraitCollection = self.overrideDisplayTraitsWithTraitCollection(traitCollection);
return [asyncTraitCollection environmentTraitCollection];
}
ASDisplayNodeAssertMainThread();
ASEnvironmentTraitCollection asyncTraitCollection = ASEnvironmentTraitCollectionFromUITraitCollection(traitCollection);
asyncTraitCollection.containerSize = self.view.frame.size;
return asyncTraitCollection;
}
- (void)progagateNewEnvironmentTraitCollection:(ASEnvironmentTraitCollection)environmentTraitCollection
{
ASEnvironmentState environmentState = self.node.environmentState;
ASEnvironmentTraitCollection oldEnvironmentTraitCollection = environmentState.environmentTraitCollection;
if (ASEnvironmentTraitCollectionIsEqualToASEnvironmentTraitCollection(environmentTraitCollection, oldEnvironmentTraitCollection) == NO) {
environmentState.environmentTraitCollection = environmentTraitCollection;
self.node.environmentState = environmentState;
NSArray<id<ASEnvironment>> *children = [self.node children];
for (id<ASEnvironment> child in children) {
ASEnvironmentStatePropagateDown(child, environmentState.environmentTraitCollection);
}
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
// Once we've propagated all the traits, layout this node.
// Remeasure the node with the latest constrained size old constrained size may be incorrect.
[self.node layoutThatFits:[self nodeConstrainedSize]];
#pragma clang diagnostic pop
}
}
- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection
{
[super traitCollectionDidChange:previousTraitCollection];
ASEnvironmentTraitCollection environmentTraitCollection = [self environmentTraitCollectionForUITraitCollection:self.traitCollection];
environmentTraitCollection.containerSize = self.view.bounds.size;
[self progagateNewEnvironmentTraitCollection:environmentTraitCollection];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
ASEnvironmentTraitCollection traitCollection = self.node.environmentTraitCollection;
traitCollection.containerSize = self.view.bounds.size;
[self progagateNewEnvironmentTraitCollection:traitCollection];
}
@end