Alex Hill d9d9a29365 [tvOS] Fixes errors when building against tvOS SDK (#728)
* [tvOS] Fixes errors when building against tvOS SDK

* Update CHANGELOG.md

* [tvOS] Fixes implicit conversion between UIViewAnimationCurve +
UIViewAnimationOptions

* Enable tvOS deployment target in Texture.podspec (for CI)

* [ASMultiplexImageNode] Fixes typo

* [tvOS] Fixes warnings related to @available guards in Xcode 9
[ASMultiplexImageNode] Enables support for Photos framework on tvOS 10+

[ASMultiplexImageNode] Fixes comment depth

[ASAvailability] Adjust logic in AS_AVAILABLE_IOS_TVOS to account for
both versions
Adjusts API_AVAILABLE to minimum deployment target

* [ASAvailability] Update AS_AVAILABLE_XXX fallbacks to function more like
the built-in solution (more accurately target OS by checking target)
Change AS_AVAILABLE_IOS -> AS_AVAILABLE_IOS_TVOS in places that shoud
allow for both

[ASAvailability] Simplify AS_AVAILABLE_IOS_TVOS

* [ASControlNode] Adds missing 'super' call in -[ASControlNode didLoad]
when targeting tvOS

* Fix API_AVAILABLE iOS requirement

* [ASDisplayNode] Fixes last of the linker warnings related to category
overrides. Removes methods already implemented in
ASDisplayNode+UIViewBridge category.
[ASControlNode] Moves tvOS category declaration to ASControlNode header
[ASImageNode] Moves tvOS category declaration to ASImageNode header
[ASControlNode+Private] Adds private category for ASControlNode to
access private selectors

* [NSParagraphStyle+ASText] Fixes typo related to testing

* [ASControlNode] Re-add helpful comment

* [ASTextKitCoreTextAdditions] Adds mappings for kCTParagraphStyleSpecifierMinimumLineSpacing, kCTParagraphStyleSpecifierMaximumLineSpacing, kCTParagraphStyleSpecifierLineSpacingAdjustment when mapping CTParagraphStyle onto NSParagraphStyle
[ASTextNode] Uses CoreText-cleansed attributed string when assigning ascender/descender to avoid crash when a CTParagraphStyle is passed as an attribute

* [AsyncDisplayKit] Update project file to include new/deleted files

* [ASControlNode+tvOS] Add missing Foundation import (whoops!)
[ASImageNode+tvOS] Add missing Foundation import (whoops!)

* Update podspec to only link AssetsLibrary framework on iOS

* [ASTextKitCoreTextAdditions] If kCTParagraphStyleAttributeName key-value
evaluates to an NSParagraphStyle, pass through to cleansed attributes. This
fixes a bug that would occur if a CTParagraphStyle was passed as an
attribute _alone_ (would not be caught by unsupported attributes
check)

* [ASMultiplexImageNode] Bump availability check to support < Xcode 9

* [ASTraitCollection] Fixes typo that was causing build to fail

* Clean up formatting to adhere to character/line limit + braces
2018-03-11 16:37:27 -07:00
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2018-01-29 12:05:48 +00:00
2017-01-04 14:11:28 -08:00
2016-04-29 07:52:44 -07:00
2017-01-04 14:11:28 -08:00
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2017-04-26 11:25:35 -07:00
2017-04-14 09:37:38 -07:00
2017-04-14 11:42:24 -07:00
2017-04-19 14:27:42 -07:00

Coming from AsyncDisplayKit? Learn more here

Texture

Apps Using Downloads

Platform Languages

Version Carthage compatible License

Installation

Texture is available via CocoaPods or Carthage. See our Installation guide for instructions.

Performance Gains

Texture's basic unit is the node. An ASDisplayNode is an abstraction over UIView, which in turn is an abstraction over CALayer. Unlike views, which can only be used on the main thread, nodes are thread-safe: you can instantiate and configure entire hierarchies of them in parallel on background threads.

To keep its user interface smooth and responsive, your app should render at 60 frames per second — the gold standard on iOS. This means the main thread has one-sixtieth of a second to push each frame. That's 16 milliseconds to execute all layout and drawing code! And because of system overhead, your code usually has less than ten milliseconds to run before it causes a frame drop.

Texture lets you move image decoding, text sizing and rendering, layout, and other expensive UI operations off the main thread, to keep the main thread available to respond to user interaction.

Advanced Developer Features

As the framework has grown, many features have been added that can save developers tons of time by eliminating common boilerplate style structures common in modern iOS apps. If you've ever dealt with cell reuse bugs, tried to performantly preload data for a page or scroll style interface or even just tried to keep your app from dropping too many frames you can benefit from integrating Texture.

Learn More

Getting Help

We use Slack for real-time debugging, community updates, and general talk about Texture. Signup yourself or email textureframework@gmail.com to get an invite.

Contributing

We welcome any contributions. See the CONTRIBUTING file for how to get involved.

License

The Texture project was created by Pinterest as a continuation, under a different name and license, of the AsyncDisplayKit codebase originally developed by Facebook. AsyncDisplayKit was originally released by Facebook under a BSD license and additional patent grant. Those BSD and patent licenses govern use of code in Texture contributed prior to 4/13/2017 (the original AsyncDisplayKit code), and copies of the licenses are included in the root directory of this source tree for reference. All code contributed to Texture after 4/13/2017 is released by Pinterest under an Apache 2.0 license.

Description
Supercharged Telegram fork for iOS from original creator of Nicegram
Readme 913 MiB
Languages
Swift 45.4%
C 42.5%
Objective-C 4.9%
Assembly 3.2%
C++ 1.7%
Other 1.9%