Swiftgram/README.md
Nadine Salter df04cbb7f0 [docs] Update linker config steps for 1.1.
AsyncDisplayKit -- specifically, the Multiplex image node -- depends on
the AssetsLibrary and Photos frameworks.  Update the README and website
front page.
2015-01-05 15:54:27 -08:00

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![AsyncDisplayKit](https://github.com/facebook/AsyncDisplayKit/blob/master/docs/assets/logo.png)
[![Build Status](https://travis-ci.org/facebook/AsyncDisplayKit.svg)](https://travis-ci.org/facebook/AsyncDisplayKit)
[![Version](http://img.shields.io/cocoapods/v/AsyncDisplayKit.svg)](http://cocoapods.org/?q=AsyncDisplayKit)
[![Platform](http://img.shields.io/cocoapods/p/AsyncDisplayKit.svg)]()
[![License](http://img.shields.io/cocoapods/l/AsyncDisplayKit.svg)](https://github.com/facebook/AsyncDisplayKit/blob/master/LICENSE)
AsyncDisplayKit is an iOS framework that keeps even the most complex user
interfaces smooth and responsive. It was originally built to make Facebook's
[Paper](https://facebook.com/paper) possible, and goes hand-in-hand with
[pop](https://github.com/facebook/pop)'s physics-based animations — but
it's just as powerful with UIKit Dynamics and conventional app designs.
### Quick start
ASDK is available on [CocoaPods](http://cocoapods.org). Add the following to your Podfile:
```ruby
pod 'AsyncDisplayKit'
```
(ASDK can also be used as a regular static library: Copy the project to your
codebase manually, adding `AsyncDisplayKit.xcodeproj` to your workspace. Add
`libAsyncDisplayKit.a`, AssetsLibrary, and Photos to the "Link Binary With
Libraries" build phase. Include `-lc++ -ObjC` in your project linker flags.)
Import the framework header, or create an [Objective-C bridging
header](https://developer.apple.com/library/ios/documentation/swift/conceptual/buildingcocoaapps/MixandMatch.html)
if you're using Swift:
```objective-c
#import <AsyncDisplayKit/AsyncDisplayKit.h>
```
AsyncDisplayKit Nodes are a thread-safe abstraction layer over UIViews and
CALayers:
![node-view-layer diagram](https://github.com/facebook/AsyncDisplayKit/blob/master/docs/assets/node-view-layer.png)
You can construct entire node hierarchies in parallel, or instantiate and size
a single node on a background thread &mdash; for example, you could do
something like this in a UIViewController:
```objective-c
dispatch_async(_backgroundQueue, ^{
ASTextNode *node = [[ASTextNode alloc] init];
node.attributedString = [[NSAttributedString alloc] initWithString:@"hello!"
attributes:nil];
[node measure:CGSizeMake(screenWidth, FLT_MAX)];
node.frame = (CGRect){ CGPointZero, node.calculatedSize };
// self.view isn't a node, so we can only use it on the main thread
dispatch_sync(dispatch_get_main_queue(), ^{
[self.view addSubview:node.view];
});
});
```
AsyncDisplayKit at a glance:
* `ASImageNode` and `ASTextNode` are drop-in replacements for UIImageView and
UITextView.
* `ASMultiplexImageNode` can load and display progressively higher-quality
variants of an image over a slow cell network, letting you quickly show a
low-resolution photo while the full size downloads.
* `ASNetworkImageNode` is a simpler, single-image counterpart to the Multiplex
node.
* `ASTableView` and `ASCollectionView` are a node-aware UITableView and
UICollectionView, respectively, that can asynchronously preload cell nodes
&mdash; from loading network data to rendering &mdash; all without blocking
the main thread.
You can also easily [create your own
nodes](https://github.com/facebook/AsyncDisplayKit/blob/master/AsyncDisplayKit/ASDisplayNode%2BSubclasses.h)
to implement node hierarchies or custom drawing.
### Learn more
* Read the [Getting Started guide](http://asyncdisplaykit.org/guide/)
* Get the [sample projects](https://github.com/facebook/AsyncDisplayKit/tree/master/examples)
* Browse the [API reference](http://asyncdisplaykit.org/appledoc/)
* Watch the [NSLondon talk](http://vimeo.com/103589245)
## Testing
AsyncDisplayKit has extensive unit test coverage. You'll need to run `pod install` in the root AsyncDisplayKit directory to set up OCMock.
## Contributing
See the CONTRIBUTING file for how to help out.
## License
AsyncDisplayKit is BSD-licensed. We also provide an additional patent grant.
The files in the /examples directory are licensed under a separate license as specified in each file; documentation is licensed CC-BY-4.0.