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* Update containers-overview.md * Update subclassing.md * Update node-overview.md ASImageNode, ASNetworkImageNode and ASMultiplexImageNode are in place of UIImageView, not UIImage.
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title | layout | permalink | prevPage | nextPage |
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Node Containers | docs | /docs/containers-overview.html | intelligent-preloading.html | node-overview.html |
Use Nodes in Node Containers
It is highly recommended that you use Texture's nodes within a node container. Texture offers the following node containers.
Texture Node Container | UIKit Equivalent |
---|---|
ASCollectionNode |
in place of UIKit's UICollectionView |
ASPagerNode |
in place of UIKit's UIPageViewController |
ASTableNode |
in place of UIKit's UITableView |
ASViewController |
in place of UIKit's UIViewController |
ASNavigationController |
in place of UIKit's UINavigationController . Implements the ASVisibility protocol. |
ASTabBarController |
in place of UIKit's UITabBarController . Implements the ASVisibility protocol. |
Example code and specific sample projects are highlighted in the documentation for each node container.
What do I Gain by Using a Node Container?
A node container automatically manages the intelligent preloading of its nodes. This means that all of the node's layout measurement, data fetching, decoding and rendering will be done asynchronously. Among other conveniences, this is why it is recommended to use nodes within a container node.
Note that while it is possible to use nodes directly (without a Texture node container), unless you add additional calls, they will only start displaying once they come onscreen (as UIKit does). This can lead to performance degradation and flashing of content.