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* Update subtree-rasterization.md For Texture 2.5.1 API * Update subtree-rasterization.md
894 B
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894 B
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title | layout | permalink | prevPage | nextPage |
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Subtree Rasterization | docs | /docs/subtree-rasterization.html | layer-backing.html | synchronous-concurrency.html |
Flattening an entire view hierarchy into a single layer improves performance, but with UIKit, comes with a hit to maintainability and hierarchy-based reasoning.
With all Texture nodes, enabling precompositing is as simple as:
SwiftObjective-C
[rootNode enableSubtreeRasterization];
rootNode.enableSubtreeRasterization()
This line will cause the entire node hierarchy from that point on to be rendered into one layer.