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170 lines
8.1 KiB
Markdown
170 lines
8.1 KiB
Markdown
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## Introduction
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It is possible to install HockeySDK either using a [binary framework distribution](#framework) or as a [Xcode subproject](#subproject). While a binary distribution is a little easier to integrate and doesn't need to be compiled again, using a subproject allows you to debug through the code and make individual changes.
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This document contains the following sections:
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- [Prerequisites](#prerequisites)
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- [Installation with binary framework distribution](#framework)
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- [Installation as subproject](#subproject)
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- [Setup HockeySDK](#setup)
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<a id="prerequisites"></a>
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## Prerequisites
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1. Before you integrate HockeySDK into your own app, you should add the app to HockeyApp if you haven't already. Read [this how-to](http://support.hockeyapp.net/kb/how-tos/how-to-create-a-new-app) on how to do it.
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2. We also assume that you already have a project in Xcode and that this project is opened in Xcode 4.
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3. The SDK supports iOS 4.0 or newer.
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4. Make sure any other crash reporting framework or exception handler is **disabled**!
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5. Make sure previous versions of `PLCrashReporter` is removed! Search for `CrashReporter.framework` in your Project navigator.
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<a id="framework"></a>
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## Installation with binary framework distribution
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### Download & Extract
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1. Download the latest [HockeySDK-iOS](https://github.com/bitstadium/HockeySDK-iOS/downloads) framework.
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2. Unzip the file. A new folder `HockeySDK-iOS` is created.
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3. Move the folder into your project directory. We usually put 3rd-party code into a subdirectory named `Vendor`, so we move the directory into it.
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### Integrate into Xcode
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1. Drag & drop the `HockeySDK-iOS` folder from your project directory to your Xcode project.
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2. Similar to above, our projects have a group `Vendor`, so we drop it there.
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3. Select `Create groups for any added folders` and set the checkmark for your target. Then click `Finish`.
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4. Select your project in the `Project Navigator` (⌘+1).
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5. Select your target.
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6. Select the tab `Build Phases`.
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7. Expand `Link Binary With Libraries`.
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8. You need all of the following frameworks:
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* `CoreGraphics.framework`
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* `Foundation.framework`
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* `QuartzCore.framework`
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* `SystemConfiguration.framework`
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* `UIKit.framework`
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9. If one of the frameworks is missing, then click the + button, search the framework and confirm with the `Add` button.
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10. Select `Build Settings`
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11. Search for `Other Linker Flags`
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12. Double click on the build Setting titled Other Linker Flags.
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13. Add `-ObjC`
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14. Hit `Done`.
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15. Search for `preprocessor macros`
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16. Select the top-most line and double-click the value field.
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17. Click the + button.
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18. Enter the following string into the input field and finish with "Done".<pre><code>CONFIGURATION_$(CONFIGURATION)</code></pre>
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Now you can use `#if defined (CONFIGURATION_ABCDEF)` directives in your code, where `ABCDEF` is the actual name of **YOUR** build configuration.
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19. HockeySDK-iOS also needs a JSON library. If you deployment target iOS >= 5, everything is set. If your deployment target is iOS 4.x, please include one of the following libraries:
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* [JSONKit](https://github.com/johnezang/JSONKit)
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* [SBJSON](https://github.com/stig/json-framework)
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* [YAJL](https://github.com/gabriel/yajl-objc)
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<a id="subproject"></a>
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## Installation as subproject
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### Add the source as a Git Submodule
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1. Open a Terminal window
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2. Change to your projects directory `cd /path/to/MyProject'
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3. If this is a new project, initialize Git: `git init`
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4. Add the submodule: `git submodule add git://github.com/BitStadium/HockeySDK-iOS.git Vendor/HockeySDK`. This would add the submdolue into the `Vendor/HockeySDK` subfolder. Change this to the folder you prefer.
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### Add HockeySDK to your project
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1. Find the `HockeySDK.xcodeproj` file inside of the cloned HockeySDK-iOS project directory.
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2. Drag & Drop it into the `Project Navigator` (⌘+1).
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3. Select your project in the `Project Navigator` (⌘+1).
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4. Select your target.
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5. Select the tab `Build Phases`.
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6. Expand `Target Dependencies`.
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7. Add the following dependencies:
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* `HockeySDKLib`
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* `HockeySDKResources`
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8. Expand `Link Binary With Libraries`.
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9. Add `libHockeySDK.a`
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10. Drag & Drop `CrashReporter.framework` from the `Frameworks` folder in `HockeySDK.xcodeproj`
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11. You also need all of the following frameworks:
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* `CoreGraphics.framework`
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* `Foundation.framework`
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* `QuartzCore.framework`
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* `SystemConfiguration.framework`
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* `UIKit.framework`
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12. Expand `Copy Bundle Resources`.
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13. Drag & Drop `HockeySDKResources.bundle` from the `Products` folder in `HockeySDK.xcodeproj`
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14. Select `Build Settings`
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15. In `Header Search Paths`, add a path to `$(SRCROOT)\Vendor\HockeyKit\Classes`
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16. Search for `Other Linker Flags`
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17. Double click on the build Setting titled Other Linker Flags.
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18. Add `-ObjC`
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19. Hit `Done`.
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20. Search for `preprocessor macros`
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21. Select the top-most line and double-click the value field.
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22. Click the + button.
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23. Enter the following string into the input field and finish with "Done".<pre><code>CONFIGURATION_$(CONFIGURATION)</code></pre>
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Now you can use `#if defined (CONFIGURATION_ABCDEF)` directives in your code, where `ABCDEF` is the actual name of **YOUR** build configuration.
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24. HockeySDK-iOS also needs a JSON library. If you deployment target iOS >= 5, everything is set. If your deployment target is iOS 4.x, please include one of the following libraries:
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* [JSONKit](https://github.com/johnezang/JSONKit)
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* [SBJSON](https://github.com/stig/json-framework)
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* [YAJL](https://github.com/gabriel/yajl-objc)
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<a id="setup"></a>
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## Setup HockeySDK
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1. Open your `AppDelegate.m` file.
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2. Add the following line at the top of the file below your own #import statements:<pre><code>#import "HockeySDK.h"</code></pre>
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3. Let the AppDelegate implement the protocols `BITHockeyManagerDelegate`, `BITUpdateManagerDelegate` and `BITCrashManagerDelegate`:<pre><code>@interface AppDelegate() <BITHockeyManager, BITUpdateManager, BITCrashManager> {}
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@end</code></pre>
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4. Search for the method `application:didFinishLaunchingWithOptions:`
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5. Add the following lines:<pre><code>[[BITHockeyManager sharedHockeyManager] configureWithBetaIdentifier:@"BETA_IDENTIFIER"
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liveIdentifier:@"LIVE_IDENTIFIER"
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delegate:self];
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[[BITHockeyManager sharedHockeyManager] startManager];</code></pre>
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6. Replace `BETA_IDENTIFIER` with the app identifier of your beta app. If you don't know what the app identifier is or how to find it, please read [this how-to](http://support.hockeyapp.net/kb/how-tos/how-to-find-the-app-identifier).
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7. Replace `LIVE_IDENTIFIER` with the app identifier of your release app.
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8. Add the following method:<pre><code>- (NSString \*)customDeviceIdentifierForUpdateManager:(BITUpdateManager \*)updateManager {
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\#ifndef CONFIGURATION_AppStore
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if ([[UIDevice currentDevice] respondsToSelector:@selector(uniqueIdentifier)])
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return [[UIDevice currentDevice] performSelector:@selector(uniqueIdentifier)];
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\#endif
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return nil;
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}</code></pre>This assumes that the Xcode build configuration used for App Store builds is named `AppStore`. Repleace this string with the appropriate Xcode configuration name.
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9. If you have added the lines to `application:didFinishLaunchingWithOptions:`, you should be ready to go. If you do some GCD magic or added the lines at a different place, please make sure to invoke the above code on the main thread.
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