* [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own.
This also moves the @package definition of the instance variable to +FrameworkPrivate instead of Internal.h,
because Internal.h should ideally not be used outside of the ASDisplayNode file setup. This has greatly reduced
the number of imports of Internal.h.
* [ASDisplayNode] Add ASDisplayNode+FrameworkSubclasses.h to share __instanceLock__ definition.
* Replace fetch data with preload terminology
- Deprecate `-fetchData` and `-clearFetchedData` in favor of `-preload` and `-clearPreloadedData`
- Move `-setNeedsPreload`, `-recursivelyPreload` and `-recursivelyClearPreloadedData` to ASDisplayNode+FrameworkPrivate.h
- Update internal implementation, comments and tests
* Folllow up on #2642:
- Remove -preload and -clearPreloadedData in favor of -didEnterPreloadState and -didExitPreloadState.
- -didEnterPreloadState and -didExitPreloadState call the deprecated -fetchData and -clearFetchedData methods if they are overriden.
* Missed one in a test
* Get rid of behavior change for now.
* Revert more behavior changes, fix tests.
* Don't need these anymore.
* Test & tweak batch fetching implementation
* Tighten the test
* Stop batch fetching at the end of range controller pass
* Clean up the test
* Still check for batch fetching after each frame when scrolling
* Ensure batch fetching happens for empty collection/table
It also fixes a couple subtle bugs:
1. If a range controller update was in flight and you were manually setting the range
mode, you could actually clear out the range mode by calling updateCurrentRangeWithMode:
This is fixed by setting _didUpdateCurrentRange = YES if _needsRangeUpdate is YES.
2. Calling setNeedsUpdate after calling updateCurrentRangeWithMode: can cause the
current range mode to get cleared out. This is because updateCurrentRangeWithMode:
will not set _didUpdateCurrentRange if _currentRangeMode == rangeMode.
* [Debugging / Profiling] Add kdebug_signpost calls to Range and DataController.
* [ASLog] Add new ASProfilingSignpost defines for System Trace flags.
* [ASLog] Improve kdebug_signpost logging: ASRunloopQueue and AsyncDisplay, and colors.
See https://github.com/facebook/AsyncDisplayKit/pull/2370 for screenshots.
* Rebase ASRangeController diff with master.
* fix Table / CollectionNode debug label names
- now returns class names rather than generic ASTableNode, ASPagerNode
- ASPagerNode will be labeled as ASPagerNodeProxy (not sure how to get around this)
* refactor layout code: use ASDk's own resizeableRoundedCorner... methods
* Fixes and cleanup for manual layout version of range controller debug overlay.
I am working on a layout spec-based version, but it has some issues, so landing this to get the near-term value is probably the best next step.
* Remove .orig and .rej files.
* One last .orig file to remove.
* Final project file cleanup and tweaks to implementation for ASTableNode.
* fix build issues
* fix arrow directions
[ASRangeController] We're already on main thread, remove blocks
Make data source read-only, clarify what's asynchronous
[ASDataController] Clean up some interfaces
[ASDataController] A little more cleanup
[ASDataController] Cleanup
[ASDataController] Restore some changes, exit more often
[ASDataController] Use item counts that we already have rather than requerying them
[ASDataController] Revert weakifications
[ASDataController] Add a mechanism to measure how much work we avoided
* Perhaps controversially, decomposing ASRangeControllerUpdateRangeProtocol+Beta.h such that the categories on various classes are defined in the classes themselves since that's where the implementation of those categories is provided.
* Updating unit tests and import other headers the tests took for granted. The tests could probably import the umbrella header and not have to worry about this.
* Updating the "Life without Cocoapods" sample to build and run dependent on ASDK as a static library.
* Added a "Life With Frameworks" sample app to build and run dependent on ASDK as a framework, proving the framework targets work.
Grab a strong reference for asyncDataSource and asyncDelegate in ASCollectionView and ASTableView before executing the range update to be sure they are not going away while executing the range update. This can happen in range updates while going back in the view controller hierarchy
- Only update range mode if visibility changes if the node is not range controlled
- Only change explicitly set range mode if ASRangeController becomes visible
- Return interface state for range controller in ASCollectionView and ASTableView based on if the containing node is range managed
- optimized ASRecursivelyFindIndexPathsForMultidimensionalArray() to remove enumerateUsingBlock:
- replaced single project call to ASIndexPathsForMultidimensionalArray() in ASRangeController with ASIndexPathsForTwoDimensionalArray()
Use this array while enumerating ASRangeController instances in response to UIApplication notifications,
as it is possible for these events to trigger the mutation of the ASWeakSet and cause an enumeration error.
Introduces ASLayoutRangeModeVisibleOnly, allowing the preservation of decoded backing stores without any extra padding to
strictly minimize memory usage while supporting immediate re-display of content. Set visible range controllers to this mode
upon app suspend / memory warning, while more aggressively clearing others to the ASLayoutRangeModeLowMemory mode.
By default, when the app is running and recieves a memory warning, we set the range mode for non-visible controllers to
ASLayoutRangeModeVisibleOnly. This is because, unlike in the app suspend case where on app resume we can restore controllers
from LowMemory to VisibleOnly, the memory warning doesn't provide a good opportunity to do this.
A new +Beta API to control this behavior is called +setRangeModeForMemoryWarnings:, as some apps may prefer to use LowMemory
in the memory warning scenario. For these apps, optimal user experience will require manually setting the range mode back
to some larger value as the user navigates the app, or they will encounter controllers that are temporarily blank and need
a moment to re-display their contents as they start to become visible.